https://www.thegamer.com/dragons-dog...formance-mode/
oof
imagine still playing at 30fps in 2024
so glad I got a PC
RIP console bros
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01-29-2024, 03:32 AM #1
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01-29-2024, 05:28 AM #2
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01-29-2024, 06:03 AM #3
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01-29-2024, 06:56 AM #4
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01-29-2024, 07:01 AM #5
Has the new RE engine done an open world yet tho? This is why it sucks being a day 1 gamer. So many games coming out in early access, they say 60fps isn't even possible... Until it is 6-8 months later. 30fps games look and feel like such ass on my OLED, I'm never going there again.
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...............................R.I.P.................................
.............Aziz "Zyzz" Sergeyevich Shavershian.........
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01-29-2024, 10:58 AM #6
- Join Date: Apr 2010
- Location: Rochester, Michigan, United States
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As excited as I was when Dragon's Dogma 2 was announced, and as someone who's been playing/modding Monster Hunter World, I'm staying the fück away from this one because Capcom's been up to some real, proper bullshít lately.
- Adding more and more cosmetic DLC to games based entirely around your gear and how you look (Monster Hunter Rise)*.
- Stack their own shítty DRM on top of Denuvo because "fück your performance," so don't think for a second that they give a damn about consoles being stuck at 30fps.
- Equated all modding to cheating*- Adding sketchy, Russian drm to 10 year old games that have already been cracked and break mods, some of which are actually required to run because (A) Capcom is literally retarded, and even breaking Steam Deck support because (A) and (B), Capcom gives zero fücks about how good your game runs, or if it runs at all, once they have your cash.
*Capcom has been easing their way into DLC hell like a drunk Hollywood executive hitting on a minor, and they're obviously "concerned" when a modder can do their job and offer something far better for free. The perfect example is their Street Fighter Spy X Family Yor versus the modders:
Spoiler!
This is a so-called "professional" AAA developer putting out paid content that looks like they found Blender plugin to somehow give the model an extra chromosome.
Equally important to note is how Capcom loves to make their games so goddamn grindy and full of Las Vegas level rng. I mean holy shít, Monster Hunter is unbearable without quality of life mods to adjust drop rates and quantities. I seriously have no idea how people can even play these kind of games on console because they might as well be gacha simulators, and I expect Dragon's Dogma 2 to be no different.
Then you have straight up insanity like this:
https://twitter.com/PC_Focus_/status...63547715584042
Dragon's Dogma 2's reportedly runs on 30 FPS on consoles according to Japanese Insider. (Rumour)
Game is confirmed (by IGN Japan) to feature only 1 save slot, auto and manual share the same slot.
As someone who had to troubleshoot MHW's save corruption/save failure bullshít for several weeks, fück all that, and at least I could eventually fix it being on PC; you'd pretty much be SOL on console.
Want to try a new character or a different build? Nope. Gotta delete your save. The cynic in me has to wonder if they were contemplating charging for more save slots.
I'll just wait to see if it gets (1) a modding scene, (2) if Capcom truly is serious about screwing up all the goodwill they built up, and if so, (3) if it gets cracked. Capcom was starting to turn around to be a good publisher again, too.
Based on the insider rumor, they haven't planned on a 60 fps performance mode.
Believe it or not (because I sure didn't), Capcom considers PC to be their main platform. Although in light of everything I said above, it doesn't exactly bode well when they disregard performance on their "main" platform, so the consoles might not ever see a performance mode unless there's a PS5 Pro/Xbox Series Z.5 patch.
On top of that, Capcom had showed off Nvidia DLSS 3.0 with Super Resolution and Frame Generation, but no announcement that I could see for FSR, which is what consoles use.
The closest has been Monster Hunter Rise, which is not even open world, just openish maps, so I have no idea how that will translate.
Hard agree on the pathetic state all of these games are releasing in these days. You'd have to be a masochist to pay$60$70 just to be a beta tester gambling on whether the company will ever get around to fixing their games.
When they release with poor performance, the company has made their money and doesn't even have to bother improving, but especially with how stringent consoles are for returns.I will stand firm, I refuse to kneel - The fury in me is divine
My dark grave awaits, my fate is revealed - But I'm not afraid to die
If you have any problems or need advice, feel free to ask
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01-29-2024, 11:13 AM #7
^^ crazy to see you lay out the state of their recent releases and at some point not too long ago I was considering an open world game like MH World but something made me decide against it. I've seen some footage of Dragon's Dogma 2 and the first thing that came to mind was performance and patches. This seems like it's gonna be one of those games that isn't stable for a long time. I just cannot fathom this game not being built from the ground up with performance mode in mind. There's so much happening in battles with all the companions and enemies, playing at 30 will be an absolute slog. Hopefully this affects sales on consoles as the word spreads so these idiots can finally learn their lesson but I'm guessing not.
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...............................R.I.P.................................
.............Aziz "Zyzz" Sergeyevich Shavershian.........
.................₪₪₪₪₪₪1989-2011₪₪₪₪₪₪.............
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01-29-2024, 10:32 PM #8
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01-29-2024, 10:37 PM #9
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01-30-2024, 01:45 PM #10
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01-30-2024, 01:51 PM #11
This isnt a concern with DD games. First of all, they allow for modding, so PC communities can create bug fixes, unlock graphics performance, etc. Also, PC sales is very high for DD, so the devs will most definitely make sure that the MS version is running good and more than compatible. I agree that some games just don’t work as well for PC, but newer games in this category run and perform better, and offer MORE than console versions as a result
One party system; Most Republicans are Democrats, but no Democrats are Republicans.
Hayek and Mises were right; they're all socialists.
"To Call something fair or unfair is a subjective value judgment and not liable to any verification" Ludwig Von Mises
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01-30-2024, 06:52 PM #12
- Join Date: Apr 2010
- Location: Rochester, Michigan, United States
- Posts: 6,473
- Rep Power: 301927
I've been playing Monster Hunter World/Iceborne (the expansion) for some time and I would only advise caution (buy on a discount), but it's a really fun game overall with mods. I'm not saying it's terrible without mods, but they can cut down the grind, add much needed quality of life, tweak balance, offline missions that are normally online or require server connections, improve performance, improve graphics, change gear, you name it. There is a ton of active support, including very prompt mod loader updates in the now rare event Capcom updates. Hell, even I'm actively making mods for it because my stance is "fück Capcom for trying to tell me what I can do with the game I paid for."
There's also the full blown ICE community rework project, while something I haven't yet tried myself, I can attest to the talent, dedication, and ongoing work on it being familiar with some of those working on it.
In contrast, I don't think Monster Hunter Rise really has the same amount of, shall we say, care. Firstly because it released later, second because it's still a Switch port and kind of looks like it even with the technically improved graphics, and lastly because I don't know if as many people actually like it, anyways.
For example, a common critique I have seen is how they removed a lot of the impact and "oomph" feedback that makes it less satisfying. MH: Rise is also when they began locking armors behind DLC paywalls, when this is a series (like Dragon's Dogma or most action/RPG games) where part of the reward and progression is your equipment and how you look.
At least with Monster Hunter World/Iceborne, none of the DLC felt like worthwhile content was withheld. However, if they are willing to go all Ubisoft in a series where the entire point is killing monsters to harvest their hides/pelts/talons/bones/ect. to make bigger and badder weapons and armor, then I have zero faith in them to not monetize the shít out of all future games, including Dragon's Dogma 2, to the point that they are now crossing the line of taking out actual content for the worse.
I'll be real honest here, too, I would be perfectly happy paying for real DLC expansions that provide legitimate content to a game, but this cosmetic DLC shít has been creeping into games and making them worse off as a whole. It quickly goes from mere cosmetics to where the base game is intentionally designed around being less appealing than the extra paid options, and just as bad, it's not like they're implemented organically like the rest of the game's content. Although I guess in the Street Fighter Spy X Family crossover example, the whole damn package is just so slipshod and embarrassing that it speaks to the level of quality Capcom is willing to put out and charge for.
This is no longer a guarantee with Capcom, who expressed their concerns with modding over reputational damages and likened it to cheating after a Chun Li incident where a streamer had a nude Chun Li mod in a tournament.
In a response, they've been adding Enigma DRM, the sketchy Russian DRM I mentioned earlier, to games as old as Resident Evil Revelations, 5, and 6, (which broke it) and Monster Hunter Rise (which was also broken on Linux/Steam Deck and overall killing performance).
There is definitely a lot of copium being huffed that all of that wasn't with the express purpose to kill off modding, and naturally the most experienced modders who are already familiar with these games can work faster (and better) than the game company. However, we can't say the same for future games like Dragon's Dogma 2, so it's a far safer bet to just wait and see before assuming that whatever Capcom has cooking can be fixed independently.
Other than that, though, I agree that in the end the PC version will still be better and at least not be completely locked down in terms of graphical options and performance.I will stand firm, I refuse to kneel - The fury in me is divine
My dark grave awaits, my fate is revealed - But I'm not afraid to die
If you have any problems or need advice, feel free to ask
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01-30-2024, 07:00 PM #13
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01-30-2024, 07:04 PM #14
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01-31-2024, 12:20 AM #15
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01-31-2024, 05:31 AM #16
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01-31-2024, 05:56 AM #17
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03-06-2024, 02:24 AM #18
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03-06-2024, 02:47 AM #19
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03-06-2024, 03:43 AM #20
The games that are considered not optimized on PC are the games that PCcels can't run at 60fps 4k on their high end builds
I can't think of any game that were labeled as unoptimized for PC that can't be ran at 30fps any res even on low to mid tier builds lmao
These fps caps are just console peasant problems
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