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  1. #1
    Chief Executive Gangsta Dave P's Avatar
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    $$$ - Official $100 Misc-League Chat Thread - $$$



    This is the official thread for the 12 members participating in the $100 League named Misc.



    TEAMS AND OWNERS
    *So Close* - Onita
    Bertstare.jpg - Coolhandsluke
    Brb Championship - Bmp010
    Bringing The Pepper - in4thelulz
    Celltech Abuse - OKPump
    CEO 10k/Sunday - Dave P
    Myron Gaines Brah - james562
    Release the Kraken - GhostRider111
    Richie is Incognito - JrM703
    The Blood Fartz - Woogiefied
    The Fighting Grundel - iamgenus
    Tom Bradys Uggs - Tino124



    All deposits have been made and everyone is paid up and good to go. Spots have been locked in. At this point the only way to get any money back is by winning. This thread is for the ongoing discussion of the league.

    1st Place - $1000
    2nd Place - $100
    Regular Season Best Record - $20




    Last edited by Dave P; 08-06-2012 at 01:05 PM.
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  2. #2
    Message Board King GhostRider111's Avatar
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    In.
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  3. #3
    Registered User Onita's Avatar
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    In. bout time you *******s paid up!
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  4. #4
    Chief Executive Gangsta Dave P's Avatar
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    These are the issues that need to be agreed upon, please chime in with your opinion.



    1) Roster Size - Currently Set at 14. Some people want larger rosters so chime in with your ideal roster size and if there is a overwhelming majority that prefers it to be expanded we can change this.



    2) Starting Lineup - Currently set at 9 players. 1 QB, 2B, 2WR, 1TE, 1 K, 1 D and 1 Flex Position that can be R/WR/TE. If you'd like to get rid of the flex and just do a standard 8-man lineup chime in.


    3) Scoring - If you'd like to modify any parts of the standard scoring system feel free to chime in and see if other people agree with your thoughts.



    4) Draft Date. The final Pre-Season game is Aug 30th and the first Regular season game is Sept 5th, this makes the weekend of the 1st/2nd of September to be the ideal time. Personally I'd rather just set aside 3 hours sit down and knock it all out on either Sat or Sun...my schedule is wide open so I'm good with whatever. If it is clear that after a couple weeks of discussion that we cant find a specific date/time to do this we can always spread it out over the course of the last 5 or 6 days and do 3 picks a day or something along those lines.
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  5. #5
    Registered User Onita's Avatar
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    1 - fine by me
    2 - fine by me
    3 - I enjoy PPR, but won't make a fuss either way
    4 - I think I'm out of town the 1st and 2nd :\. I'll have to see what I can do to find internet. That is a holiday weekend.
    **Cleveland Sports**
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  6. #6
    Shootin' and scootin' Woogiefied's Avatar
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    Roster size - 14 is perfect for a 12 man league, makes all the picks more valuable.

    Starting Lineup - That is the setup I use in my ($200) money league, it allows for a good amount of weekly points.

    Scoring - Not sure what standard scoring in this league is but I've always been partial to .5 ppr (usually eliminates ties) and 6 pt TD's for all positions. Allows for the
    best amount of weekly points and really changes the draft strategy around (should I go QB or RB first round?)

    Draft Date - I would like to do a date as close to the actual season as well, I've been bitten a few times with players getting hurt in preseason games. I say the later
    the better!
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  7. #7
    Message Board King GhostRider111's Avatar
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    Originally Posted by Dave P View Post
    These are the issues that need to be agreed upon, please chime in with your opinion.



    1) Roster Size - Currently Set at 14. Some people want larger rosters so chime in with your ideal roster size and if there is a overwhelming majority that prefers it to be expanded we can change this.



    2) Starting Lineup - Currently set at 9 players. 1 QB, 2B, 2WR, 1TE, 1 K, 1 D and 1 Flex Position that can be R/WR/TE. If you'd like to get rid of the flex and just do a standard 8-man lineup chime in.


    3) Scoring - If you'd like to modify any parts of the standard scoring system feel free to chime in and see if other people agree with your thoughts.



    4) Draft Date. The final Pre-Season game is Aug 30th and the first Regular season game is Sept 5th, this makes the weekend of the 1st/2nd of September to be the ideal time. Personally I'd rather just set aside 3 hours sit down and knock it all out on either Sat or Sun...my schedule is wide open so I'm good with whatever. If it is clear that after a couple weeks of discussion that we cant find a specific date/time to do this we can always spread it out over the course of the last 5 or 6 days and do 3 picks a day or something along those lines.
    1. You have to go 16 with your roster size. Too many injuries throughout the course of the year and having only 14 may make you cut some guys you dont want to because they are hurt during the bye weeks. You should have two injured reserve spots too.

    2. Flex should be in, allows for more scoring.

    3. In my experience, giving a point for each 10 yards rushing, a point for each 10 yards receiving, and a point for each 20 yards passing makes things more exciting and also gives everyone a better chance to win. PPR is a must as well.

    4. Usually the best days to do a draft is a Sunday evening. Why don't you do the draft Aug 26 so it doesn't interfere with Labor Day weekend? That is when my other drafts are going.
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  8. #8
    Chief Executive Gangsta Dave P's Avatar
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    I'm good with the 26th, I'll be in Tahoe that weekend but I can go to a Starbucks or something for the draft.
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  9. #9
    Registered User bmp010's Avatar
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    1. I think 16 players would be best

    2. Fine

    3. I prefer ppr but standard is fine

    4. I believe rtsports has a slow draft option which is like 12 hours per pick I think that would be a good option for the draft.
    "It is always wrong, for anyone, anywhere, to believe anything upon insufficient evidence" William Clifford

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  10. #10
    Registered User JrM703's Avatar
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    Originally Posted by Dave P View Post
    These are the issues that need to be agreed upon, please chime in with your opinion.



    1) Roster Size - Currently Set at 14. Some people want larger rosters so chime in with your ideal roster size and if there is a overwhelming majority that prefers it to be expanded we can change this.



    2) Starting Lineup - Currently set at 9 players. 1 QB, 2B, 2WR, 1TE, 1 K, 1 D and 1 Flex Position that can be R/WR/TE. If you'd like to get rid of the flex and just do a standard 8-man lineup chime in.


    3) Scoring - If you'd like to modify any parts of the standard scoring system feel free to chime in and see if other people agree with your thoughts.



    4) Draft Date. The final Pre-Season game is Aug 30th and the first Regular season game is Sept 5th, this makes the weekend of the 1st/2nd of September to be the ideal time. Personally I'd rather just set aside 3 hours sit down and knock it all out on either Sat or Sun...my schedule is wide open so I'm good with whatever. If it is clear that after a couple weeks of discussion that we cant find a specific date/time to do this we can always spread it out over the course of the last 5 or 6 days and do 3 picks a day or something along those lines.
    In.

    1)Roster Size - That sounds fine to me.
    2)Starting Lineup - I like the Flex position, however have you thought about adding Individual Defensive Players (I***)? It adds more to manage, but definitely rewards the more knowledgeable managers.
    3)Scoring - I'll have to get back to you there, don't have my rtsports login.
    4)Draft Date - September 1st or 2nd works, just as long as it is after noon EST. I have soccer every Sunday between 8:30AM to 10:10AM EST.
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  11. #11
    Shootin' and scootin' Woogiefied's Avatar
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    Originally Posted by GhostRider111 View Post
    1. You have to go 16 with your roster size. Too many injuries throughout the course of the year and having only 14 may make you cut some guys you dont want to because they are hurt during the bye weeks. You should have two injured reserve spots too.
    I'm with you on everything but this, injuries are part of the game brah. You gotta be quick on the waiver wire and do your homework as to who might be a hot pickup. You shouldn't be able to just hoard players because they're hurt, I had a guy do that in a league with no injury reserves because he thought he was gonna get over on everyone when they got healthy. Little did he know that most never played a meaningful game and he missed those players that could of won him more games.
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  12. #12
    Message Board King GhostRider111's Avatar
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    Originally Posted by Woogiefied View Post
    I'm with you on everything but this, injuries are part of the game brah. You gotta be quick on the waiver wire and do your homework as to who might be a hot pickup. You shouldn't be able to just hoard players because they're hurt, I had a guy do that in a league with no injury reserves because he thought he was gonna get over on everyone when they got healthy. Little did he know that most never played a meaningful game and he missed those players that could of won him more games.
    Good points....
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  13. #13
    Registered User JrM703's Avatar
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    Originally Posted by GhostRider111 View Post
    Good points....
    I disagree.

    I think you should have at least one IR spot for those elite players that you draft. You've invested resources in a player, and because he is sidelined for a few weeks, he isn't "hoarded" on your bench, because the replacement player has to be dropped once you activate that player again. Otherwise you run the risk of those whom drafted poorly just picking off all the elite players on the waiver wire, because there is no IR spot to secure your draft investment.

    I may have not conveyed my point as clearly as I could have, but in the end no IR is going to benefit weaker managers while handicapping stronger managers.
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  14. #14
    Registered User Onita's Avatar
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    How's the waiver wire gonna work? I prefer having one so I don't feel I have to get online at an exact time or miss out, but I'm open to whatever.
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    1. I personally like to have a good amount of backups, this rewards people that draft well. I'd suggest bumping this up to 18 or at least 16(1 backup at the big spots)

    2. Cool with me

    3. Also fine

    4. Can't do 9/3 other than that I should be fine most weekend mornings
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  16. #16
    Registered User OKPump's Avatar
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    1. I like a 16 roster, reward people that draft well, rather than who hits the waivers / free agency faster

    2. Sounds good, I like the flex spot

    3. Standard scoring sounds fine

    4. If on a weekend, sunday would be best for me, I usually work til 9pm on saturdays.
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  17. #17
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    Originally Posted by JrM703 View Post
    I disagree.

    I think you should have at least one IR spot for those elite players that you draft. You've invested resources in a player, and because he is sidelined for a few weeks, he isn't "hoarded" on your bench, because the replacement player has to be dropped once you activate that player again. Otherwise you run the risk of those whom drafted poorly just picking off all the elite players on the waiver wire, because there is no IR spot to secure your draft investment.

    I may have not conveyed my point as clearly as I could have, but in the end no IR is going to benefit weaker managers while handicapping stronger managers.

    Well we play in different leagues then, because in all of the leagues I've ever been in the waiver wire time has always been the same (say 9am on a wed) and it's always gone from whoever was last had first selection, then 2nd last and so on. But come 9 am on that Wednesday it was free reign on whoever was available. Who honestly wants to play for money when one team has all the talent?
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  18. #18
    Chief Executive Gangsta Dave P's Avatar
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    There are 4 ways to set up the waiver wire


    This isnt a bidding league so the other ones don't effect us.

    http://faq.rtsports.com/doku.php?id=rosters-waiver-wire





    On a different note I randomized the schedule so the schedule is now up.
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  19. #19
    Registered User OKPump's Avatar
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    Originally Posted by Dave P View Post
    There are 4 ways to set up the waiver wire


    This isnt a bidding league so the other ones don't effect us.

    http://faq.rtsports.com/doku.php?id=rosters-waiver-wire





    On a different note I randomized the schedule so the schedule is now up.
    I think worst to first by standings, level out the playing field... but still think you up the roster slots to atleast 16 to award good drafting.
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  20. #20
    Registered User Onita's Avatar
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    Either of the worst to first is fine by me.

    I assume there are partial points in this league? I couldn't find out for sure when I looked.
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  21. #21
    Message Board King GhostRider111's Avatar
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    Waiver should be worst to first.

    16 players in a team.

    One point for every 10 yards rushing, receiving, ppr, and one point for every ten yards passing.

    Also think a qb should get 6 points for a TD.
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    Shootin' and scootin' Woogiefied's Avatar
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    Worst to first is what I would choose also, and since everyone seems to want to do 16, I'm good with that. I'm not gonna cause problems or hold anything up, I'm just ready to get this shi+ cracking! Lol
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    Chief Executive Gangsta Dave P's Avatar
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    I'm good with 16, I thought 18 was alittle much but 16 is a fair balance.
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    Originally Posted by Woogiefied View Post
    Well we play in different leagues then, because in all of the leagues I've ever been in the waiver wire time has always been the same (say 9am on a wed) and it's always gone from whoever was last had first selection, then 2nd last and so on. But come 9 am on that Wednesday it was free reign on whoever was available. Who honestly wants to play for money when one team has all the talent?
    Usually you can set a transaction limit for the week i.e. 4 moves or so. A lot of FFL nowadays are also charging transaction fees for FA pickups, that go into a pot for the final payout.
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    Originally Posted by JrM703 View Post
    Usually you can set a transaction limit for the week i.e. 4 moves or so. A lot of FFL nowadays are also charging transaction fees for FA pickups, that go into a pot for the final payout.
    I would be down for a limit, that's the whole reason I liked a limited bench, it really makes you think if dropping someone is gonna hurt you in the long run. So by having a large bench AND IR spots it would allow people to hoard players and basically get away scott free if one of their high picks got hurt. There has to be some kind of consequence, and that to me is deciding if it's worth it to keep a hurt player on your bench for the future or replace him for someone who can help you immediately.
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    Originally Posted by Dave P View Post
    These are the issues that need to be agreed upon, please chime in with your opinion.



    1) Roster Size - Currently Set at 14. Some people want larger rosters so chime in with your ideal roster size and if there is a overwhelming majority that prefers it to be expanded we can change this.

    16 sounds good and fair.



    2) Starting Lineup - Currently set at 9 players. 1 QB, 2B, 2WR, 1TE, 1 K, 1 D and 1 Flex Position that can be R/WR/TE. If you'd like to get rid of the flex and just do a standard 8-man lineup chime in.
    Please keep the flex position.


    3) Scoring - If you'd like to modify any parts of the standard scoring system feel free to chime in and see if other people agree with your thoughts.
    Standard scoring is preferred by me.


    4) Draft Date. The final Pre-Season game is Aug 30th and the first Regular season game is Sept 5th, this makes the weekend of the 1st/2nd of September to be the ideal time. Personally I'd rather just set aside 3 hours sit down and knock it all out on either Sat or Sun...my schedule is wide open so I'm good with whatever. If it is clear that after a couple weeks of discussion that we cant find a specific date/time to do this we can always spread it out over the course of the last 5 or 6 days and do 3 picks a day or something along those lines.
    Sat morning/afternoon and Sunday after 4PM Pacific would be best for me
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    Jealousy you have to earn tino124's Avatar
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    I'll likely be playing rugby most saturdays, but sundays, especially evenings work great
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    Originally Posted by Dave P View Post
    These are the issues that need to be agreed upon, please chime in with your opinion.



    1) Roster Size - Currently Set at 14. Some people want larger rosters so chime in with your ideal roster size and if there is a overwhelming majority that prefers it to be expanded we can change this.



    2) Starting Lineup - Currently set at 9 players. 1 QB, 2B, 2WR, 1TE, 1 K, 1 D and 1 Flex Position that can be R/WR/TE. If you'd like to get rid of the flex and just do a standard 8-man lineup chime in.


    3) Scoring - If you'd like to modify any parts of the standard scoring system feel free to chime in and see if other people agree with your thoughts.



    4) Draft Date. The final Pre-Season game is Aug 30th and the first Regular season game is Sept 5th, this makes the weekend of the 1st/2nd of September to be the ideal time. Personally I'd rather just set aside 3 hours sit down and knock it all out on either Sat or Sun...my schedule is wide open so I'm good with whatever. If it is clear that after a couple weeks of discussion that we cant find a specific date/time to do this we can always spread it out over the course of the last 5 or 6 days and do 3 picks a day or something along those lines.
    1. Sounds good

    2. I like the flex. Sounds good.

    3. Not completely positive what "standard" consists of. I've played in extremely varying leagues. I like 25 passing yards, 1 pt. 10 rushing yards, 1 pt. 10 receiving yards, 1 pt. Touchdown, 6 pts. lost fumble, -2 pt. interception -2pt..... also, would special teams touchdowns go to both special teams players AND the player who scores? (example: desean jackson returns a punt for TD, who gets the 6 pts...or both? Also, regarding PPR, it's fun, but I wouldn't wanna do my 1st PPR league with a $100 buy-in. If some ppl haven't done PPR I would say don't do it.

    4. I think the draft needs to be on a Sunday night. Sunday the 2nd would be good from me. Any Sunday really. Saturday the 1st is the start of college football. I plan on going to the NIU game at Soldier Field, will be getting yucky, don't think I'll be around then. Any other day I can be flexible with as long as it's the evening. After 7pm....Work until 5 + my commute.

    Lookn forward to it fellas.
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    Registered User JrM703's Avatar
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    Originally Posted by Woogiefied View Post
    I would be down for a limit, that's the whole reason I liked a limited bench, it really makes you think if dropping someone is gonna hurt you in the long run. So by having a large bench AND IR spots it would allow people to hoard players and basically get away scott free if one of their high picks got hurt. There has to be some kind of consequence, and that to me is deciding if it's worth it to keep a hurt player on your bench for the future or replace him for someone who can help you immediately.
    I agree with you.
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  30. #30
    Shootin' and scootin' Woogiefied's Avatar
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    So what's up Dave, when we going to hash out all of the details (draft time, date, player limit, waiver wire, etc.)?
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