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  1. #1
    Registered User MikeLowrrrey's Avatar
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    The real problem with Cyberpunk 2077 was the dead city.

    The bugs were bad, but those could always be fixed. The problem is Rockstar has us spoiled. Red Dead Redemeption 2 NPC lived like actual human beings with day to day lives. Meanwhile Cyberpunk felt dead and the patch didn't improve NPC that much more. There was no activies outside of maybe drinking at bars.


    This just isn't fair. You can't compete with this experience.


    Overall I'd give Cyberpunk a 7.5/10. It would be a 9 if the city felt living and breathing with activities to do.
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  2. #2
    Registered User EagleOfWar's Avatar
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    Agree. I liked the game. But yea, it wasn’t up to the level other games are in that aspect. Feels like they missed the mark on what could’ve been a masterpiece. The setting/world it took place in had crazy potential to be mind blowing but they just didn’t quite get there. Wished they’d spent even more time on it and really done it justice tbh. There were so many people screaming at them for taking as long as they did though, it’s part of the reason we got what we got.
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  3. #3
    Registered Abuser andyray's Avatar
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    That and the story being a complete borefest
    Repetitive (go here, shoot a bunch of people, collect something, repeat)
    stupid unnecessary chit that would have taken up a lot of wasted time developing like the braindances, seriously who the fuk thought that would be a good idea?
    The supercars of the future drive 50mph top speed and handle awfully
    The hand to hand combat felt terrible

    The city itself was its big scoring points, it looked incredible, that and cool weapons. Other than that I struggle to find what was actually good about this game.
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  4. #4
    San Diego rocketfish's Avatar
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    the real problems were the lies that were told to everyone aka no man skying us

    and it wasn't one thing, it was an entire list of promises that were never even coded as a feature
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    Dreamer Bulk PumkinPie's Avatar
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    To me, it is still that the three starter paths mean basically **** all except a few dialog choices.
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    High Test Miscer bongowongo's Avatar
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    Agreed.


    They built an incredible city that's almost to scale and it's dripping with atmosphere, but look past the curtain and there's absolutely nothing else to do and everything implemented was either half-assed or all lies from the marketing department. "The most advanced open world to date" was such a joke.

    If they weren't marketing this game to be some sort of GTA killer I'd prolly be less harsh on them, but clearly the scope and ambition was too big for CDPR. You can probably see it in the begining with all that montage with Eddie or w/e his name was, clearly that was a chit ton of cut-content from the game because I assumed if you spent more time with Eddie, then his death would hit you a lot harder, but he pretty much dies an hour or two into the game making the whole impact of it pointless because you never really got to spend anytime with him in the first place.

    The worst offender was probably taking it from being an "RPG" game that they promised to give us and instead then started marketing it as an action/adventure lol with rpg lite elements.


    I mean they still gave us a really good game, but lord only knows how butchered it really was.
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  7. #7
    Is a Czechnologist. R3L3NTL3SS's Avatar
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    Originally Posted by bongowongo View Post
    but clearly the scope and ambition was too big for CDPR.
    The scope and ambition wasn't too big for CDPR. They had impatient board members that didn't want to let them continue delaying the game. You people really think they just wanted to take out and/or exclude all the features and chit they said would be in the game for a year prior to launch? CDPR was never, ever known as a bait and switch studio...why the fk would they suddenly want to do that for this one game and ruin their reputation as one of the best studios ever?
    They had to start axing things left and right to make impatient investors happy who wanted the game to come out ASAP. It's nothing more than that. If they had another year, the game would have been launched in the fantastic, highly patched condition it is now, plus a whooole lot more.
    Last edited by R3L3NTL3SS; 12-13-2022 at 04:37 AM.
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  8. #8
    Registered User JayJ350's Avatar
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    Originally Posted by rocketfish View Post
    the real problems were the lies that were told to everyone aka no man skying us

    and it wasn't one thing, it was an entire list of promises that were never even coded as a feature
    People have so much weird chit against the GOAT games these days, ya'll are just so lame.
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  9. #9
    snailsrus Coal Man's Avatar
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    Originally Posted by andyray View Post
    That and the story being a complete borefest
    Repetitive (go here, shoot a bunch of people, collect something, repeat)
    stupid unnecessary chit that would have taken up a lot of wasted time developing like the braindances, seriously who the fuk thought that would be a good idea?
    The supercars of the future drive 50mph top speed and handle awfully
    The hand to hand combat felt terrible

    The city itself was its big scoring points, it looked incredible, that and cool weapons. Other than that I struggle to find what was actually good about this game.
    These. Oh God I fell asleep during those brain dance sections. I had successfully deleted them from my brain and this guy had to remind me.

    OP I wish the city was more dynamic with things to do and explore, I remember watching the trailer and hearing promises and being in awe. But that's not the only or biggest issues imo. The biggest issue was the game and story was just so fking bland and boring. The brain dances, the boring story and side missions, boring gameplay, the walking and talking simulator sections where you spend 15 mins doing nothing but watching cutscenes and walking. Fk me, I would rather get hooked square in the gabber than playing that game again.
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  10. #10
    snailsrus Coal Man's Avatar
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    Originally Posted by R3L3NTL3SS View Post
    The scope and ambition wasn't too big for CDPR. They had impatient board members that didn't want to let them continue delaying the game.
    Trailer release date: 9 years ago



    They had to start axing things left and right to make impatient investors happy who wanted the game to come out ASAP.
    Trailer release date: 9 years ago.

    Today I learned that 9 years = ASAP.

    It's nothing more than that. If they had another year, the game would have been launched in the fantastic, highly patched condition it is now, plus a whooole lot more.
    It took them 2 years after release to make the game even playable. To get all the extra chit we were promised would be at least a few more years. But yeah, blame those silly impatient investors who need a game done a decade later, aka ASAP. It's almost as if CDPR were way over their heads in this one, and the scope and ambition was too big for them to complete in a reasonable time.


    But of course, being a cybercuck we can go back to blaming those darned investors.
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  11. #11
    Registered User RayBoccini's Avatar
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    The side quests were a real let down. They didn't have the deepness or emotional resonance that W3 had.
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    Amazed at how many people are complaining about the story and characters. It was easily the strongest and most compelling part of the game for me.
    The story and lore was written almost 35 years ago, before most of us were born.

    It seems like there is just a tonne of lore and backstory for a single-player game that took the better part of 10 years to release.
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  13. #13
    Chocolate nipples of peac Muzzlrpress's Avatar
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    Originally Posted by bongowongo View Post
    Agreed.


    They built an incredible city that's almost to scale and it's dripping with atmosphere, but look past the curtain and there's absolutely nothing else to do and everything implemented was either half-assed or all lies from the marketing department. "The most advanced open world to date" was such a joke.

    If they weren't marketing this game to be some sort of GTA killer I'd prolly be less harsh on them, but clearly the scope and ambition was too big for CDPR. You can probably see it in the begining with all that montage with Eddie or w/e his name was, clearly that was a chit ton of cut-content from the game because I assumed if you spent more time with Eddie, then his death would hit you a lot harder, but he pretty much dies an hour or two into the game making the whole impact of it pointless because you never really got to spend anytime with him in the first place.

    The worst offender was probably taking it from being an "RPG" game that they promised to give us and instead then started marketing it as an action/adventure lol with rpg lite elements.


    I mean they still gave us a really good game, but lord only knows how butchered it really was.
    I'm the opposite with brain dances. I enjoyed them and wish the ones you buy were useable.
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  14. #14
    Offal Duckliver's Avatar
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    Sums up alot of games these days.

    Tons of potential

    Less thought in the details than the first level of Myst
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  15. #15
    High Test Miscer bongowongo's Avatar
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    Originally Posted by R3L3NTL3SS View Post
    The scope and ambition wasn't too big for CDPR. They had impatient board members that didn't want to let them continue delaying the game. You people really think they just wanted to take out and/or exclude all the features and chit they said would be in the game for a year prior to launch? CDPR was never, ever known as a bait and switch studio...why the fk would they suddenly want to do that for this one game and ruin their reputation as one of the best studios ever?
    They had to start axing things left and right to make impatient investors happy who wanted the game to come out ASAP. It's nothing more than that. If they had another year, the game would have been launched in the fantastic, highly patched condition it is now, plus a whooole lot more.

    So you're telling me that the game dev's didnt intentionally hold back footage of last gen consoles? that they only allowed reviewers curated b-roll footage to be put into their review videos even for the glorious master race pc people on their 3080s? that's about as shady and untruthful you can be about the state of your game. Are you telling me that this game is the "most advanced open world to date"? even next to something like RDR2?


    Yes you can blame the investors for the whole situation, but it takes two to tango. The dev's straight up lied when asking about how the console versions and overall performance of the game was and said it was running "well".

    And no, an year didnt save this game ... It took TWO years for them to put it in a decent working shape and that's just one example of how CDPR fukked up with the scope and ambition of this game. This whole debacle is why they decided to drop the Red Engine and move on to Unreal because it was clear the Red Engine couldn't cope with the initial scope and ambitions for the game.

    Yes no studio wants to intentionally ruin their reputation, but CDPR did exactly that ... brb stock tanked, brb public apology, brb refund fiasco, brb free witcher 3 upgrade ... every step they've taken post cyberpunk is to repair the damage that's been done to their stellar reputation prior to this games release.

    I lvoe CDPR just much as anyone and I'm day one for all their games, but you really need to take off those rose tinted glasses in regards to this game.
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    snailsrus Coal Man's Avatar
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    Originally Posted by Muzzlrpress View Post
    I'm the opposite with brain dances. I enjoyed them and wish the ones you buy were useable.
    I would rather walk around in the jungle in Forbidden West doing nothing but exploring and farming machines for loot. I may play the DLC if it's actually good this time but I'm dreading having to do more brain dances.
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    Registered Nerd bartosh's Avatar
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    Originally Posted by Coal Man View Post
    Trailer release date: 9 years ago





    Trailer release date: 9 years ago.

    Today I learned that 9 years = ASAP.



    It took them 2 years after release to make the game even playable. To get all the extra chit we were promised would be at least a few more years. But yeah, blame those silly impatient investors who need a game done a decade later, aka ASAP. It's almost as if CDPR were way over their heads in this one, and the scope and ambition was too big for them to complete in a reasonable time.


    But of course, being a cybercuck we can go back to blaming those darned investors.
    To be fair a huge amount of devs quit after the game’s release. In some perfect world scenario where management didn’t suck and the devs stayed, another year would have been enough time to add quite a lot

    Seems like a skeleton crew has been working in the game since launch
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    Originally Posted by R3L3NTL3SS View Post
    The scope and ambition wasn't too big for CDPR. They had impatient board members that didn't want to let them continue delaying the game. You people really think they just wanted to take out and/or exclude all the features and chit they said would be in the game for a year prior to launch? CDPR was never, ever known as a bait and switch studio...why the fk would they suddenly want to do that for this one game and ruin their reputation as one of the best studios ever?
    They had to start axing things left and right to make impatient investors happy who wanted the game to come out ASAP. It's nothing more than that. If they had another year, the game would have been launched in the fantastic, highly patched condition it is now, plus a whooole lot more.
    So the scope ambition wasn't too big...until it turned out that it was.
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    Originally Posted by bartosh View Post
    To be fair a huge amount of devs quit after the game’s release. In some perfect world scenario where management didn’t suck and the devs stayed, another year would have been enough time to add quite a lot

    Seems like a skeleton crew has been working in the game since launch
    Sure but having the all the cybercucks as alpha testers for them helped a fukton in finding out which bugs existed and needed to be addressed. Through this they also realised they needed to drop old gen which streamlined their work considerably. And it still took 2 years to make it playable.
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    it did have a very 'we bit off more than we could chew' feel to it throughout

    it's 2 years later and the wanted/police system/car chases are still not fixed (although said to be in the next patch)


    it'll be interesting/telling to see how witcher 4 goes, that is a beloved franchise and the last game was great
    so if w4 ends up being a disaster it'll be safe to say a lot of the devs did pack up and leave
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    Originally Posted by BraneyGumble View Post
    So the scope ambition wasn't too big...until it turned out that it was.
    When you have one of the biggest developmental budgets and the biggest time frames in recent memory to make a game, you wouldn't have pretty high ambitions?

    The game was absolutely ****ed in the end... but get ahold of yourself lad.
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    Originally Posted by bongowongo View Post
    And no, an year didnt save this game ... It took TWO years for them to put it in a decent working shape
    Bruh it took two years because a fraction of the studio was working on the game after it released.
    Another year of the ENTIRE studio working on the game would have gone a loooong fking way. Board members got to the point that they said no more. Release immediately. So features, gameplay, etc started getting cut out to rush it to market with bugs and optimization issues that weren’t able to be worked out.
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    Originally Posted by phillipsanchez View Post
    When you have one of the biggest developmental budgets and the biggest time frames in recent memory to make a game, you wouldn't have pretty high ambitions?

    The game was absolutely ****ed in the end... but get ahold of yourself lad.
    Yeah well maybe get a halfway competent dev and management team and accomplish what you announce instead of bullschitting people for years - like that 2018 demo - and just banking on the tremendous goodwill you gained from TW3.

    Let's also not forget that initially they tried pushing the "it's the evil gamers' fault, they were harassing us to release it finally so we did" angle.
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    Originally Posted by R3L3NTL3SS View Post
    Bruh it took two years because a fraction of the studio was working on the game after it released.
    Another year of the ENTIRE studio working on the game would have gone a loooong fking way. Board members got to the point that they said no more. Release immediately. So features, gameplay, etc started getting cut out to rush it to market with bugs and optimization issues that weren’t able to be worked out.

    And that's the board members fault how?


    Dev's are given + make a project timeline and budget to complete the game. The game went through multiple delays, even one like a month out of release when the game had already gone gone gold - That's completely unheard of and its clear evidence that CDPR bit off more than they could chew and absolutely fkked up the scope and ambition of the game. They had like what, 7 or so + years to get it right .. Millions given in subsidies for development, all that talent+manpower and they still messed it all up.

    I put the majority of the blame squarely at CDPR's feet.

    They are still a goated studio and will continue to make amazing games, and I'm sure they learnt a lot from Cyberpunk's mistake.


    As for the skeleton crew working on the game, I'm not surprised, this game has problems down at like a grassroots level in terms of coding or some chit lmao, so they did the best they could to try salvage it and it's still not the best when it comes to open world simulation. It's better for them to start all over again with Cyberpunk 2 running on UE5 where they can have the tools and help from Epic to get the game working like how they envision it.
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    look they wanted to make a cyberpunk GTA style game essentially. they even wanted multiplayer

    so they delayed the game time and time again and this was BEFORE the next gen consoles were released...

    so imagine if it wasn't delayed at all.. current gen console owners would have just gotten that game only lol, 15 fps for $60 lol



    so yeah, they were in over their heads. it was almost like they had a meeting of what they should add to the game and everyone said ideas like


    " Multiplayer!, AI with full lives the user can see!, campaign mode where every decision gives a different ending! Wanted system with corrupt police! Weather system! Mod Your Cars and Weapons! "


    then they used all these ideas and were like lets tell EVERYONE these brainstormed ideas even though we didn't code it into the game!!!!
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    At least a decent animated show came about from it. You guys watch it on Netflix?
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    Originally Posted by matpal View Post
    At least a decent animated show came about from it. You guys watch it on Netflix?
    Only the first episode so far. Heard great things about it.
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    Originally Posted by matpal View Post
    At least a decent animated show came about from it. You guys watch it on Netflix?
    Originally Posted by Muzzlrpress View Post
    Only the first episode so far. Heard great things about it.
    Binged it, it was pretty fuking great.
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    Originally Posted by bongowongo View Post
    Agreed.


    They built an incredible city that's almost to scale and it's dripping with atmosphere, but look past the curtain and there's absolutely nothing else to do and everything implemented was either half-assed or all lies from the marketing department. "The most advanced open world to date" was such a joke.

    If they weren't marketing this game to be some sort of GTA killer I'd prolly be less harsh on them, but clearly the scope and ambition was too big for CDPR. You can probably see it in the begining with all that montage with Eddie or w/e his name was, clearly that was a chit ton of cut-content from the game because I assumed if you spent more time with Eddie, then his death would hit you a lot harder, but he pretty much dies an hour or two into the game making the whole impact of it pointless because you never really got to spend anytime with him in the first place.

    The worst offender was probably taking it from being an "RPG" game that they promised to give us and instead then started marketing it as an action/adventure lol with rpg lite elements.


    I mean they still gave us a really good game, but lord only knows how butchered it really was.
    Honestly there should be a team that creates a NPC engine like a graphic engine. Rockstar actually has a patent on this. They're that good
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    Originally Posted by matpal View Post
    At least a decent animated show came about from it. You guys watch it on Netflix?

    Yeah it was surprisingly really good.


    Pretty brutal and emotional, I wasnt expecting that.
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