with a watermelon shaped dildo
Anthem Next has been canceled, BioWare announces
BioWare has announced that it's permanently halting development on Anthem Next, which would've been a bottom-up transformation roughly on par with No Man's Sky Next and Destiny: The Taken King. Anthem servers will continue running as usual, BioWare has confirmed.
In recent weeks, EA has reportedly been grappling with decisions around how to handle Anthem's future. Early last year, the studio committed to a complete overhaul of Anthem meant to provide "a more satisfying loot experience, better long-term progression, and a more fulfilling end game." But a recent Bloomberg report described a situation where EA wasn't sure whether to fund Anthem Next.
Sauce:
https://www.gamesradar.com/anthem-ne...are-announces/
Reports are that the Anthem team has been moved to work on a new Dragon Age game
https://mobile.twitter.com/jasonschr...54789443862528
Looks like Anthem worked exactly as intended, cash grab then dip.
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02-24-2021, 01:18 PM #1
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BREAKING: Bioware tells Anthem fans to go fuk themselves
Disclaimer: All posts made by [LtGoose] are works of satire. By reading this you agree to absolve the author of any and all liability.
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02-24-2021, 01:20 PM #2
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02-24-2021, 02:09 PM #9
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02-24-2021, 02:43 PM #11
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I seem to remember getting the game for free when I bought a video card or a monitor/something. It was fun for a few days while I played through the main campaign, but pretty much immediately died after that.
"That boulder is too large. I could lift a smaller one."
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02-24-2021, 02:51 PM #12
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02-24-2021, 03:03 PM #13
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02-24-2021, 03:55 PM #14
good. maybe now they won't focus on making GAAS. I hate GAAS so much. Feels like a hamster wheel combined with a slot machine. Hopefully The Avengers flopping wakes more developers up as well.
I literally don't want a game designed around trying to keep me playing forever and ever, unless it's just regular multiplayer for fun.
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02-24-2021, 04:00 PM #15
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02-24-2021, 06:42 PM #16
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02-24-2021, 07:14 PM #17
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02-24-2021, 09:17 PM #18
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02-24-2021, 09:41 PM #20
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More like EA told Bioware that if they gave them anymore rope to hang themselves with at this point, they'd be standing on the ground with a coil wrapped around them to their necks.
Oh, totally!
Just like Lawbreakers or Battleborn...
Too many of these companies that attempt a GAAS don't understand that the few successes are in part lightning in a bottle, and another part a massive investment in delivering content and updates at a steady pace that is unrealistic for most developers because of what a dramatic shift in workflow that entails.
Even the successes amongst GAAS titles like EA's own Apex Legends should have been enough to show what kind of storm they would have to weather; one of the developers even went off on the "community*" after being fed up with the feedback loop.
*Reddit ha ha. What do you really expect when you make the screeching, autistic hivemind of reddit your "community," where it's a coin toss whether everyone there could either be fourteen or forty?
That article links back to Polygon, which has a link to the original reddit thread that is actually worth clicking (since the Respawn dev's comments are all at the top) because it's like watching a textual ping pong ball bouncing back and forth.
From the IGN article, the developer lamented how after working in the industry "long enough to remember when players weren't complete a**-hats to developers and it was pretty neat," yet also lacks the self-awareness to say this in response to complaints over the high price ofmicromacro-transactions:
"We are not a hugely monetizing game - we just need to make enough money to keep the game going and make more stuff for everyone. When we decided to make Apex Legends a free-to-play game it was imperative that free-only players still can get access to all gameplay while also having the chance at earning the coolest looking cosmetics."
Crazy thought here, but maybe part of those good ol' days when there were healthier communities boiled down to people paying for a game and - huge shocker - actually receiving a game.
I bring all of that up because it's the same with all of these GAAS titles - free like Apex or paid like Anthem - where the real price of the game depends on how long someone is willing to put with the intentionally slow grind to earn in-game currency to recoup the content stripped out of the game or the amount they are willing to drop up front to receive that content immediately.
Without a stream of content, be it gameplay or item-related, there is no reason for people to log back in, but it's the developers who create this incessant loop by designing their game and its reward systems towards nonstop engagement rather than create a solid but more sustainable foundation to build from more gradually.
With Anthem, they already had expensive purchases that were going to be their means of generating revenue to maintain the necessary, ongoing support. The problem is that if you look at the kinds of things they had for sale, it is precisely the sort of content you expect to be in any loot driven game as the incentive for continuing to play.
None of these GAAS developers seem to understand that the Chuck-E-Cheese model of grinding to earn fake coins to exchange for the thing that you actually want is the laziest and least involving way to create a sense of reward. Overcoming a specific challenge to finally attain a unique item as proof of your endeavors has been tried and true since the good ol' days that developers like that Apex Legends one seem to miss, but they keep going back to this model of shallow content being streamed indefinitely that requires constant upkeep despite just how few actual successes there are to cite.
Make a full game, release an expansion, charge for both - seems pretty simple since that's what they've been doing for decades before. Part of what makes that old way so much more reliable is that they no longer have to compete with every other game in existence for the nonstop, undivided attention (and money) from their core fan base.I will stand firm, I refuse to kneel - The fury in me is divine
My dark grave awaits, my fate is revealed - But I'm not afraid to die
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02-24-2021, 09:46 PM #21anonymousGuest
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02-24-2021, 10:01 PM #23
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02-25-2021, 04:46 AM #24
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02-25-2021, 06:11 AM #25
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Don't even see the point of preorders anymore. You can download chit straight to your console/PC without a disk. You used to preorder so you'd snag a copy of MW2 when your local Gamestop sold out. Now you can just get anything, anytime, anywhere, with no need for pre-orders.
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02-25-2021, 06:21 AM #26
At least with CP2077, the experiences varies.
A lot of people like me, only encountered minor bugs and enjoyed the story and side missions a lot. Steam reviews are also on mostly positive. So honestly I think what's really overhyped on CP2077 is the hate for it. It became the cool thing to hate from December to January.
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02-25-2021, 06:32 AM #27
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02-25-2021, 06:44 AM #28
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02-25-2021, 08:43 AM #29
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02-25-2021, 08:47 AM #30
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