Had a massive Bruh moment ..... I didnt exactly know what frame rate limiter meant, I thought it was a minimum cap for the framerate and not a literal framerate cap lmao .... Just played the last 54 hours of this game on 45 fps because my dumbass thought that the option meant that the game wont dip below 45 lmao .... Turned it off and apprently I'm averaging 60 fps now .... im ded.
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11-28-2020, 01:27 AM #151Sig line can't be a novel
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11-28-2020, 01:28 AM #152
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11-28-2020, 02:01 AM #153
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11-28-2020, 06:58 AM #154
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11-28-2020, 10:09 AM #155
It's not impressive overall, just the lighting/environments that I find stunning and far more interesting/varied than Odyssey.
Every single AC game since Unity has slowly degrading graphically. Odyssey didnt look good as Origins, but it looked stunning in some parts, same way how Valhalla doesnt look as good as Odyssey, but looks far more stunning than Odyssey in some parts.Sig line can't be a novel
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11-29-2020, 01:52 AM #156
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11-29-2020, 04:39 AM #157
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11-29-2020, 05:55 AM #158
- Join Date: Apr 2010
- Location: Rochester, Michigan, United States
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- Rep Power: 295602
The talk about Odyssey piqued my curiosity, and judging by the number of mods out now, I feel good about waiting on Valhalla. Maybe modders can
They need to straight up bisect the series with a rotary saw and make a dedicated action RPG franchise completely divorced from this assassin and creed bullsh*t that is tacked on literally to sell the brand name to the same kind of morons who keep going to movie remakes thinking, "but maybe this one will be like the original!"
So, for this hypothetical actual history-based combat game, - as in, without the Ancient Aliens, jesus fukk, Ubisoft are you kidding me why would you actually double down on that bullsh*t for your backstory - they absolutely need to get their history straight.
Just the combat and weapons are so off that they might as well have just made a fantasy game
As a prime example, you can't even use a sword in one hand. You know, a viking sword, the things the vikings primarily used? Hell, most people in the middle ages, for that matter.
The entire premise they keep dragging along that this is all a simulation so they can have "creative freedoms" to modernize said simulation based on current globalization/politically correct crock is such a retarded, flimsy excuse when they give a pass to anachronisms and total fantasies to appeal to a contemporary liberal arts major.
You're telling me this "simulation" can handle
- Choose-your-own-adventure dialogue choices
- The order they do anything or go anywhere
- Changing some ancient ancestor's entire sex
- Who they bone, with no possible implications of changing/creating entirely different bloodlines or possible pregnancy
- Yaaas kween in real, honest-to-goodness patriarchal societies
- Going on a vision quest to a mythical realm fighting things that don't even exist
But the simulation totally throws a conniption fit when:
- A fukk-mothering viking kills a civilia-DESYNCHRONIZATION START THE FUKK OVER BITCH
It's so bloody inconsistent with what is and is not "real" that the Animus may as well be designed around the first two lines of Bohemian Rhapsody, but even that is giving it too much credit because it's The Matrix, except dumber - like "the third movie's inbred cousin" dumber."
I haven't played any of the AC games past Black Flag outside of a tidbit of Odyssey, but the animations have regressed dramatically, combat especially, and I'd pin it on Ubisoft trying to Dr. Frankenstein their engine from one specific gameplay direction into something entirely different.
For all its faults, AC Unity had some slick looking animations that evoke a proper assassin:
They took that game engine and tried to rework it into something passable for a combat-focused game akin to Dark Souls, which isn't going to work because they're completely different game types. One was originally oriented more towards parkour and stealth with simplified, Arkham-style attacks, including what are pretty much set it and forget it finishers, while the other is weighty attacks with windup and openings.
If they want to make a stealth game, then bloody expand upon what they already had but innovate instead of throwing their hands up halfway through because people hate the same slow, social distance stalker missions they kept relying on. Ubisoft is trying to cast The Rock as Tom Clancy at this point.
I can definitely understand that, and I would owe it to Ubisoft spreading the same IP across different developers with different visions/aims, while having no consistent internal "goal" or faint idea of what the hell this IP is even supposed to be at this point.
That's why we have these inconsistent choices like being able to go HAM on villagers in Odyssey despite it not really making much sense given the setting, whereas the same act is verboten in Valhalla where it would arguably be the most appropriate time to allow killing innocents in the series' entire history.
If they told the Odyssey developers to go f*cking wild, I could see that mercenary system being fleshed out into a full blown competitor to the Nemesis system from Shadow of War. The setting is ideal for pitting Greek politicians and those loyal to them against other factions, gaining notoriety and new rivals who also grow in power, and dare I say, setting up dynamic scenarios to carry out political assassinations... like an assassin.
However, Odyssey is still "Assassin's Creed," which was undergoing its 3rd person combat action game/Witcher wannabe phase after they decided to completely shift gears with Origin. Subsequently, they crammed Odyssey with all the checkbox-ticking best hits of the series like ship combat, parkour, map icon hunts, an even bigger world, et al on top of trying to spin the series into a full blown RPG.
None of their ideas can really live up to their full potential when the overall game scale has to one up itself alongside carrying the usual series trappings.
It would be like if Activision kept saying, "make more Call of Duty," so Infinity Ward made a typical COD first person shooter, but eventually Treyarch decided to make a pseudo-turn based, third person shooter, Raven did the same but something with turquoise, and Sledgehammer made a first person role playing game. At some point the "brand" is too diluted for its own damned good, no matter what corporate says it wants, and
This feels obligatory:
Spoiler!
Children of the goddamned Corn in this game.
Interesting about Doom Eternal, but I guess it's yet another reason to the growing list to wait until it's five bucks on Steam.
And agreed on Nvidia's VRAM fukkery. They keep pumping up the fastest VRAM, but does it really matter if games start to overflow the piddling amount they include?
Same. Only Ubisoft could take such amazing settings and premises for games, and just eviscerate the potential out of them.
Case in point, no-kill vikings because "tHe CrEeD sAyS sO!"
Ubisoft reminds me of how Subway calls their workers sandwich artists - they're still an assembly line of processed meat and cheese rushed out of a glorified microwave. And I guess it's also fitting that they both had scandals involving sexual deviants...I will stand firm, I refuse to kneel - The fury in me is divine
My dark grave awaits, my fate is revealed - But I'm not afraid to die
If you have any problems or need advice, feel free to ask
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12-01-2020, 01:55 PM #159
Jesus, Odin and Eivor, this ****ing game is so long. Currently on day 11 and I'm only now just on the final Hamptunshire and Asgard/Jotunheim quest set. Now I just have to do the rest of the pointless quests (level up Ravensthorpe and Market contracts) to get my skill level up to be able to do any of them properly.
I really dislike the RPG route they're taking with these games. I don't mind the open world aspect, but the amount of quests you have to do gets kind of annoying. Then again, I think the aim of this game is to play it over months rather than blitz it in a week. Still pretty fun.RIP Lil Peep
RIP XXXTentacion
RIP Mac Miller
RIP Nipsey Hussle
RIP Juice WRLD
RIP Neil Peart
RIP Kobe Bryant
RIP Pop Smoke
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12-01-2020, 02:06 PM #160
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12-01-2020, 02:07 PM #161
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12-01-2020, 02:19 PM #162
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12-01-2020, 02:22 PM #163
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12-01-2020, 05:08 PM #164
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12-01-2020, 05:40 PM #165
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12-01-2020, 05:47 PM #166
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12-02-2020, 03:35 AM #167
How the fuk are you 80% done with the game and not gotten the romance option with the dark skinned hunter chick or the one blonde province queen yet? Btw if you are referencing the Ubisoft Connect "total progress" percentage, it means overall game completion (including the open world checklist) not just the story.
America is the number one clown show
India > China
Stay home, save lives.....UNTIL THE END OF TIME
Come for the sloot threads, stay for the riveting social commentary
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12-02-2020, 03:46 AM #168
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12-02-2020, 03:53 PM #169
There's the Eolderman's wife in the Essexe mission and the hunter lady from your clan as well. There's definitely more guy options, no doubt.
The only one I boned was Brothir(?) from the Lincolnshire mission just to see what happens. Just a quick kiss and a cut away like a 50s film lolRIP Lil Peep
RIP XXXTentacion
RIP Mac Miller
RIP Nipsey Hussle
RIP Juice WRLD
RIP Neil Peart
RIP Kobe Bryant
RIP Pop Smoke
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12-03-2020, 07:44 PM #170
Well I guess I'm done with the game since one of the main story quests won't let me progress any further no matter what I do. On the More Intel line I'm supposed to talk to Hytham about some letter. Only he doesn't have any sort of letter. And talking to Randvi like it says to do doesn't spark anything happening either. And nothing on the alliance map is available for me to choose either to try and progress any further. Dunno wot do but can't go any further until it gets fixed.
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12-03-2020, 07:59 PM #171
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12-03-2020, 08:23 PM #172
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12-04-2020, 05:14 AM #173
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12-04-2020, 08:03 PM #174
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12-05-2020, 09:27 AM #175
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12-10-2020, 10:26 AM #176
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12-10-2020, 11:12 AM #177
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12-20-2020, 08:55 AM #178
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12-20-2020, 09:10 AM #179
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12-20-2020, 12:28 PM #180
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