And kinda knows where the menus are and general vague knowledge!!
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10-26-2020, 01:53 PM #1
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10-26-2020, 07:47 PM #2
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10-27-2020, 05:42 AM #3
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10-30-2020, 04:10 AM #4
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10-30-2020, 07:51 AM #5
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10-30-2020, 03:22 PM #6
Getting your dev on, eh? Just released a game recently, but I'm too chickensh!t to post it on Misc in case someone tries to cancel me.
It's a great journey! Find a solid team. Itchio is a good platform to release free games and build press. Interact with all the LPs from YouTubers, big and small, build good rapport, sincerely watch and take notes of everyone who plays your games. Good luck!
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10-30-2020, 05:13 PM #7
Got used to unity, could not use unreal worth a chit. I need to be able to script chit so I can automate it. I don't want to animate every frame for every possibility of character movement, and unity does that very easily with a couple of functions. Unreal may be the prettier engine but unity is so damn flexible.
Edit: I will mention that buying a project/scene from youtubers that know their chit will cut your misery down a magnitude.Last edited by rectifryer; 10-30-2020 at 05:18 PM.
Boycott foodservice industry crew
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10-30-2020, 05:35 PM #8
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10-30-2020, 06:24 PM #9
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10-30-2020, 08:34 PM #10
Unity and Unreal Engine brah checking in.
Both serve a purpose. I find Unity to be much easier to use for small teams.
The real crux of Unreal is its "blueprint" node-based scripting system. It's terribly slow to work with. If you want to get away from it, you're left with a version of c++ that can only be described as Satan's bastard son.
As far as looking poverty, you can make Unity games look really good with some work. Unreal does look amazing out-of-the-box, but it's almost too much for a small indie team.
For a 5+ person team, Unreal all the way.
For a 1 or 2 person team? Unity, without question.Misc Entrepreneur Crew
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10-30-2020, 10:51 PM #11
From what I've gathered, Unreal is for amateurs. The scripting is way less customizable, you drag and drop sh!t. Unity you have to piece everything from the ground up. You can easily get fantastic graphics in Unity, as well. Just need to put in the work in the 3rd party software, and know how to use HDRP.
Basically, I believe...
Unreal = WIX or Weebly. Unity = actually writing the script for a website.
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10-31-2020, 08:41 AM #12
Na Blueprint in unreal is unrivaled in terms of visual scripting power and ease of use. It’s 100x easier than actual coding which makes it great for people who are not hardcore coders and just want results.
With that said, the way it’s setup, and the way I’m doing it for my game, is first you prototype your functionality in blueprint than convert the logic to c++.
Unity doesn’t come close to this workflow and you have to code everything from scratch without ability to flesh out functionality in a easy to use visual scripting language like blueprint. BP is only 5% slower than c++.
When you consider unreal is easier to code in and blueprint makes life easier, plus it’s graphics capability, I just don’t see why anyone would choose unity over unreal especially when starting out. But that’s just me.
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10-31-2020, 11:27 AM #13
What's your background in coding? Did you learn while using unreal or already have experience?
I could see someone who has quite a bit of deep experience with c++ very quickly learning the arbitrary bounds that unreal sets with its scripts, but its much more transparent and documented with unity imo. If you learned how to code while using unreal then you're probably just used to its bullchit.Boycott foodservice industry crew
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10-31-2020, 11:55 AM #14
Oh snap, yeah ty will do.
Youre not wrong lol
DM me lol im curious what ideas you had.
How do you know all this stuff lol
The thing is I plan to work with VR stuff and from my preliminary research almost all VR games are made in Unity for some reason. The few that I know in Unreal are clunky and you can't see detail far away or they have that specular shimmer because graphics in Unreal seem to be setup for desktop games.
Is that not true?
Or then why is almost all VR stuff made in Unity?
My goal is to first made an Avatar 3.0 type setup with extra effects
Then to make a scene in an app called VAM with custom models.
Then to make a VR game/app if I can get some clever idea.
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10-31-2020, 12:16 PM #15
It might be easier to script games out in unreal if you plan on doing VR. Unity is very performant compared to unreals renderer, it does run smoother in general but just looks worst. Thats import for VR. But coding a VR game yourself will be megahard either way. Unreal blueprint would make it way easier.
Unreal fully supports VR. There are tutorials to get started on that platform. I say if your new to programming and scripting, Unreal Blueprint 100% way to go. Each engine can do VR just pros and cons per project.Last edited by ArtistBrahs; 10-31-2020 at 12:52 PM.
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10-31-2020, 03:47 PM #16
Yea, you just proved my point. Unreal is for amateurs who can't be arsed to learn how to code. They want everything easy, like the "blueprint" system where a bunch of codes other people wrote already exist.
There was one kid that joined our team for a few months. EVERYTHING he did was some asset flip. He just bought sh!t and flipped it, barely even changing it. Meanwhile our actual programmer makes EVERYTHING from scratch, pretty much. Have way more respect for our programmer. I've seen him improve leaps and bounds. The other kid? Still d!cking around with asset flips.
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11-01-2020, 11:24 PM #17
Blueprint just makes connecting logic easier, it is still very much programming and not easy.
The proper workflow is to flesh out systems in blueprint quickly than transfer logic to c++. Just because it’s more intuitive doesn’t mean it’s for amateurs. Making games is hard enough as is, why make it harder.
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11-02-2020, 02:24 AM #18
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