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07-03-2020, 11:36 AM #31
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07-03-2020, 11:40 AM #32
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07-03-2020, 11:57 AM #33
- Join Date: Aug 2013
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Games should be priced accordingly to their length and gameplay IMO.
Resident Evil 3 -> Gameplay 6/10, length is literally 5 hours and the game is priced at £50 fuking lmao.
Sport games like FIFA and NBA have pretty huge fanbase and replayability I guess, so of course the fanboys gonna pay whatever price they put. Plus I feel like everyone that is into sport games, they only play sport games (same idea as with Apple bandwagon). Personally, I wouldn't pay a £30 for any of these.
IMO if a game has at least +30 hours of gameplay and it is enjoyable, then yeah I guess it's fine to put £50 tag but now every game has that price so it is annoying lol.
Also I rent my PS4 games so I don't pay full price for any of them but I just can't fanthom how someone can put a price tag like that on any sh*tty game.Always pick 4 crew
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07-03-2020, 12:03 PM #34
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07-03-2020, 12:20 PM #35
Pretty much how I feel. I play sports games but I don't buy the new one every year. I get a ton of play time out of Franchise/Dynasty/Association mode. I'll also pay full price for multiplayer games that I'll get a lot of time out of. I also don't like Premium passes but I've bought them for every Battlefield except for BFV. But I got 1200 hours out of BF3, 1500 hours out of BF4, and 300 hours out of BF1 so I'm not too pissed about buying premium for those games. Best bang for the buck for any game I've played though is PVZ Garden Warfare 2. I paid for the deluxe edition upgrade which was only $10 to get access to two new characters and a new ability. They sold upgrades for other characters that were added into the game but those were also unlockable by grinding so I just got them that way. I got 2500 hours out of that game and I still play it like 5 days a week.
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07-03-2020, 12:43 PM #36
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07-03-2020, 01:04 PM #37
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07-03-2020, 01:05 PM #38
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07-03-2020, 06:44 PM #39
Games now days aren't worth that much. They should be $40 considering 99% of them have no replay value or fun factor and they charge you extra for micro transactions anyways
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07-03-2020, 07:08 PM #40
I'm perfectly fine with games going even higher than 70. Games have cost 60 for like 2 decades now and the sale prices haven't risen with inflation at all
I'll pay $100 easily for a 10/10 game like mario odyssey or witcher3. I won't buy a game that isn't worth full price regardless of a $60 or $120 price tag. I'll buy 2-3 games a year full price and rest just wait for the goty bargain bin version a year later for $20-30MS, Computer Science
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07-03-2020, 08:18 PM #41
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07-03-2020, 08:47 PM #42
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07-03-2020, 09:04 PM #43
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07-03-2020, 11:21 PM #44
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Tbh, I'd be fine with it.
The sticker price has remained unchanged for a long while, but publishers have responded by inserting microtransactions, gambling and trickling of DLCs. People end up paying way more than the $60 more often than not. Not to mention the developers being increasingly sucked dry for their labour since the break-even point requires more and more sold copies.
Better to pay more for a better product upfront than to be baited into spending way more than the original price.Go Canucks Go!
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07-03-2020, 11:51 PM #45
Yeah, but jacking up prices isnt gonna make MTX or DLC go away forever. Not since dev's have found what a good revenue source it is. If anything it seems like chasing the Triple A model where everything has to be bigger, bigger, and look nicer has led to a unsustainable level where you get people being forced to crunch and burnout.
If anything, with the prike hike, I hope this forces more and more dev's to enter the AA space and create much more focused games that aren't focusing on being big for the sake of being big and bloated just so that they can artificially expand the games length like Ubisoft etc. Lot of great titles from obsidian, larian and other smaller studios that focus on smaller games without the whole "AAA" experience.
I'm not sure where Arkane studios falls into this as I feel like they're games tend to be much more focused and smaller ... Would Dishonored/Prey be considered AAA games?Sig line can't be a novel
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07-04-2020, 04:56 AM #46
- Join Date: May 2012
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I'm not really surprised they haven't risen.
Games generate insane money now due to microtransactions. Also takes much longer to go "out of print" due to digital storefronts. Can sometimes even resell the game multiple times through remasters.
A lot of the most popular games are f2p so if they started asking for too much money people will just be like naw I'll stick with league/fortnite/apex/etc.
It's funny seeing sports games being the ones to push a price increase considering they're always the pioneers in squeezing customers for their chitty, copy pasted games. brb online passes. brb stat boost microtransactions.
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07-04-2020, 05:59 AM #47
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07-04-2020, 07:48 AM #48
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07-04-2020, 08:35 AM #49
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07-04-2020, 09:23 AM #50
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07-04-2020, 10:18 AM #51
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07-04-2020, 10:36 AM #52
It definitely isnt accounted for with dlc. I've never bought a single DLC, all I've been doing is buying base games.
Those games are more complex and often longer than games of the past. Yet effectively with the inflation the price is almost $20 LESS than when the price originally moved to $60.
So many morons dont understand inflation. Or you make up thos fantasy world where base games arent "complete ". Wtf games are you buying? I just played the last of us 2, how is that not a full game..if anything it's too long.
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07-04-2020, 10:38 AM #53
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07-04-2020, 11:01 AM #54
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07-04-2020, 11:36 AM #55
- Join Date: May 2012
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Microtransactions bring in literally billions of dollars.
https://metro.co.uk/2019/07/25/ultim...fifa-10461286/
https://metro.co.uk/2019/08/06/rocks...-dlc-10527500/
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07-04-2020, 12:41 PM #56
thats in addition to the base games. That doesnt mean the base games should be $20 cheaper than they were before.
And not every game even has microtransactions or dlc anyway. you picked out the biggest two games, the vast majority are not making that much from add ons. And even if they were, that still doesnt mean the core game should be less than it was 15 years ago
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07-04-2020, 02:34 PM #57
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07-04-2020, 05:37 PM #58
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Most games have some kind of DLC now when almost 0 had any 15-20 years ago.
Digital stores cuts production costs and keeps the game available for much longer which didn't happen in the past.
The industry is absolutely booming and they don't need to increase the price for any reason other than GREED.
Pissening that NBA 2k21 is using Kobe's death to try and increase game prices on their copy pasted, microtransaction filled chit game.
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07-04-2020, 05:42 PM #59
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07-04-2020, 07:00 PM #60
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