IGN says you'll be walking at least 70% of the time. And the time where you aren't walking is partly when you'll be picking up stuff you dropped from walking the wrong way. lol
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11-01-2019, 11:40 PM #31
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11-02-2019, 03:20 AM #32
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11-02-2019, 12:13 PM #33
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11-02-2019, 12:22 PM #34
Ok ok ok it sounds like a 40 hr minigame of balancing a character, but some reviewers are calling it the best game they've ever played so that's conflicting. I can see the IGN case though; I play games to escape reality, not to put it under a microscope.
I have a lot of hope for the genre. Games like Control are pushing the imaginative boundaries of paranormal scifi IMO and I was hoping this would be a AAA exploration of something similar.Boycott foodservice industry crew
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11-02-2019, 06:06 PM #35
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I'm going to be honest with you, mate: I really think that a bulk of the praise between:
1. A fear of backlash from rabid Kojima fans, which is sadly a reality of this era where people fling their figurative sh*t over someone criticizing something that they like. Hell, it goes further with some people probably not even being able to admit to themselves that they don't like a game they were hyped over or from a director they admire. Funny enough, though, I had read about one of the Giant Bombcast guys who was predicted to be up there praising Death Stranding like a Kojima evangelist couldn't even push himself through to finish.
2. An unwillingness to look like the "dumb one" who didn't "get" the grand picture, underlying themes, character studies, yada yada yada after all of they build up and A-list cast. Unfortunately, even this aspect of the game sounds rather underwhelming given the hype, with the core of Death Stranding being far from any extraordinarily complex, intellectual journey.
3. A lot of video game reviewers and "journalists" are just bloggers who landed into the field who really have no business pretending that they know anything beyond the surface of video games or evaluating good gameplay. The people who complain about having to learn how to dodge or press the trigger once in a while are going to love a game where not only combat, but general engagement take a backseat to story dumps and staring at Norman Reedus' ass in-game (I wish I was exaggerating there).
Nevertheless what is particularly crazy is that even Polygon, the outfit notorious for publishing a profound inability to play Doom, was critical over Death Stranding's gameplay.
Spoiler!
Even the most glowing reviews don't make the gameplay side of Death Stranding sound like anything otherworldly or genre defining, let alone fun. Competent, sure, but certainly not the sort of gameplay that is going to be causing waves in the future.
The people who are going to find any remote, let's call it "challenge," to Death Stranding from a gameplay perspective are going to be, literally, the types who can't beat the Cuphead tutorial level.
Spoiler!
... And even that guy refers to it as playing a "glorified postal service worker," again in spite of an overall very positive attitude towards the game.
A lot of people wanted Death Stranding to be a good, if not great game given the intrigue and mystique behind it, myself included, but the reality is that a far fewer selection of people will enjoy Death Stranding as a game, instead consuming it via Let's Play or Youtube. I would imagine that people who can put up with walking simulators will not be nearly as put off as the average, but that is under the assumption that even they are happy with the substantial amount of passivity involved in order to take in the story as opposed to unearthing it themselves.
I'm 100% with you on wanting to see more high production games that delve into a sci-fi, paranormal mindf*ck, but I'm actually getting somewhat of an opposite impression reading about Death Stranding in that it is a game that fully immerses itself in the mundane despite having such a promising premise, merely treating the strangest aspects as a backdrop. I doubt that I'm alone in being drawn to the teases of engaging in time travel and being thrown from a seemingly dull existence into the eldritch and unknown.
^Hard not to be hyped about that.
I also think it's awesome how Sony gave Kojima a blank check and total control over Death Stranding regardless of the result, but after reading about said results, I would have preferred it if it was HBO giving him carte blanche for a TV series.I will stand firm, I refuse to kneel - The fury in me is divine
My dark grave awaits, my fate is revealed - But I'm not afraid to die
If you have any problems or need advice, feel free to ask
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11-02-2019, 06:13 PM #36
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11-02-2019, 09:22 PM #37
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11-02-2019, 11:35 PM #38
Had never heard of Death Stranding, so I went on Wikipedia to aware myself...
People have created "Walls" and become accustomed to living in isolation. Death Stranding is a completely new type of action game, where the goal of the player is to reconnect isolated cities and a fragmented society. It is created so that all elements, including the story and gameplay, are bound together by the theme of the "Strand" or connection. As Sam Porter Bridges, you will attempt to bridge the divides in society, and in doing create new bonds or "Strands" with other players around the globe. Through your experience playing the game, I hope you'll come to understand the true importance of forging connections with others.FA Crew
Always Pick 1 Crew
"Experience is something you get right after you need it."
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11-03-2019, 09:30 AM #39
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11-03-2019, 09:56 AM #40
It was the mystery that fueled the hype. But the more that was revealed the more the hype died down. Now people are seeing the reality of it. Is it a bad game, probably not. Does it live up to the hype, doesn't seem that way.
I'll keep my expectations for CyberPunk 2077 realistic."...Voidmayne...Creepin' up on ya..."
Sigma Crew | Misc ArchVillain | Misc Influencer (DM for Collabs!)
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11-03-2019, 12:38 PM #41
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11-03-2019, 01:32 PM #42
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11-03-2019, 01:47 PM #43
Creators like Kojima need to be given limitations to keep them in check, otherwise they go off the rails in a self indulgent fantasy. Reminds me of Tarantino with feet in ever scene. its probably why Kojima fell out with Konami. and probably why PT looked so incredible (only so much you can do with an existing horror game).
Also, if he wants to make a film, then make one
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11-03-2019, 06:11 PM #44
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11-04-2019, 03:47 AM #45
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11-04-2019, 06:30 AM #46
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11-04-2019, 06:55 AM #47
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11-04-2019, 07:37 AM #48
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11-04-2019, 08:04 AM #49
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11-04-2019, 08:25 AM #50
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11-04-2019, 08:37 AM #51
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im on the fence with this game. i want to get it just to try it out but at the same time it just looks odd. maybe ill see if i can redbox it
"I dont mean bitch in a disrespectful way, I mean bitch as a general term for women" Kratos, son of Zues
PC+Xbox1+PS4+WiiU true master race. Can't we all get along?
***Tom Clancy's: The Division "Kill all betas"/Survival of the Fittest*** Crew
I will take your stuff in darkzone even if you are my friend, deal with it.
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11-04-2019, 08:52 AM #52
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11-04-2019, 11:20 PM #53
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11-05-2019, 09:42 AM #54
I was feeling the hype up until the reviews came out. A good buddy of mine is a die hard Kojima fan... played and loved all of the Metal Gears' and gets hyped about every project he's associated with. Looks like this one's a deep story, unique setting, and a different gameplay style. I personally am not a fan of what the gameplay is sounding like... and believe that the gameplay should account for the largest portion of the experience and its success in the industry (or simply its success in my personal gaming station).
The gameplay should keep you entertained start to finish, be non-repetitive, potentially give the players flexibility with choices, and potentially give a sense of progression. The setting and story should leave a long lasting impression after the game is finished, and should be an enjoyable addition to the gameplay. These aren't facts, but these are my personal opinions. I don't view video games as "merely another form of media to engross yourself in a long story", it's a game first and foremost, and I primarily want to enjoy the dopamine and break from life, not observe an art piece and learn a story. Because of this, I agree with the poster(s) who wrote that this would've been an excellent TV series or book, but doesn't do what I am looking to have in a video game.
Shoot I'd rather get the next Pokemon game than this, which has many of its own controversy apparently (just Googled it), and a budget that's 1/5 of the size. Why? Because of the gameplay. I'm sure the story will be very kidsy, corny, and dumb.
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11-05-2019, 10:51 AM #55
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11-07-2019, 01:17 AM #56
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Giant Bomb's Review covers a few details that I felt needed a bit of clarification:
- Upgraded tools beyond the basics are crafted with resources found in the world.
- Timefall (spooky rain) is what prevents player-made infrastructure from permanently staying and negating any need to work, and must be repaired using resources to remain usable.
- Gameplay Summary:
"In the opening hours, this doesn't matter as much because you're just on foot and hoofing it from place to place. When you finally get vehicles, using them mostly sucks because you're constantly driving into rocks. When you finally get highways you can build, it starts to feel a little like American Truck Simulator...if you had to craft the truck yourself. And then the game just kind of gives up on that infrastructure stuff and sends you off to the mountains to criss-cross huge, snow-deluged peaks that take a very long time to get around. And then it asks you to do that a bunch more until the game is essentially over."
What stuck out the most was how the reviewer describes a complaint I've read elsewhere, in that Death Stranding never commits to the more quiet, somber tone pervading the game, with the action set pieces acting as irritating distractions rather than exhilarating adrenaline rushes that beget rewards for their efforts. I have yet to play MGSV (backlog), but having heard so much praise for its combat, it's pretty disappointing to read how Death Stranding's is somehow the low point to UPS Simulator. On top of that, the batsh*t crazy mindfukk story we were all looking forward to is not all that insane, being beaten over your head repeatedly to make sure you didn't miss a single thing.
The early hinting of Dark Souls-like online interactivity has me now reflecting on what Death Stranding set out to do, and it really sounds like the Dark Souls games overall handled the "strangeness" and mystique behind its death-consumed world more successfully because it refrained from over-explaining. At the very least, it's a testament as to how much you can say and how much theory crafting you can inspire without saying much of anything at all, leaving a legacy of questions and fascination in regards to the breadcrumbs scattered around. Considering that Death Stranding is a fully fledged open world, it's quite the missed opportunity to let the world create its own narrative through player agency instead of verbal waterboarding.
It sounds like the entire game is exactly that, e.g.:
Heartman = guy whose heart stops at a reoccurring rate and he "dies" temporarily
Die-Hardman = guy who's hard to kill
Mama = mama
Sam Porter Bridges = job is a porter (detail Giant Bomb pointed out)
Higgs = Likes the Higgs Boson Particle
The premise is literally creating "strands" or connections across an isolated society, the BTs are attached from the dead realm to the living via umbilical cords ("strands"), something about beached animals, also called stranding; it's like using the thesaurus to add "layers" that don't add any actual depth.
And that really seems to be the consensus: If you can pick up on a metaphor here and there, the story is going to overstay its welcome several times over for what it really ends up covering. Quoting the Giant Bomb review:
"The early hours have the feel of a child excitedly explaining to you the elaborate fantasy world they just came up with, and then the middle feels like the deep breath they take before launching into all the reasons why things are the way they are in that world. The last hour and change of the game is basically one long run-on sentence that tries to tie up every remaining loose end where you don't really do anything at all except listen to it ramble on."
Well laid out for the situation. I went from skeptical (typical of me regardless), increasingly intrigued, then once the gameplay details funneled out, and now... plop.
Turns out that the game is a lot of hiking back and forth, delivering packages, and overall working with others online to build new infrastructure throughout the course of the story to make the former points less of a pain in the arse.
Still, I suppose there was a good deal of forewarning as to what we were in for with Death Stranding with all of the vagueness, most recently that Japanese gameplay* that was a whole 49 minutes of... nobody bloody knew if they didn't speak Japanese.
As someone who doesn't follow gaming closely at all, I seriously had no idea that the Tokyo Game Show preview was only a month ahead of release; I figured it was some early-ish footage with the game at least a little further out with the meat of the gameplay being purposefully obfuscated. Likewise, I doubt anyone would have guessed that Death Stranding would really boil down to being a hiking game, and a common comparison being QWOP of all things (Below for anyone else who couldn't remember exactly what that was).
Spoiler!
And for some people, that is apparently enough if reviews are to be taken into account, but I have my doubts that there will be a broader appeal for the average people already weary of the video game landscape currently flooded with open world titles. With Death Stranding, we're also talking about some major video game grievances that have worn out their welcome to many, regardless of the narrative importance (or lack thereof) for this specific game.
We have a seemingly purposefully built empty world with scarce NPCs and little to discover, no player impact or choice within the story, fetch quests, durability meters, so on and so forth; I don't think anyone was looking forward to closing out this generation with any of the above, especially from a highly anticipated Kojima game.
Yet as you said, it does not by any means look like a bad game because the pieces there are done well, but it boils down to whether a large number of people are going to want to sit through so much tedium.
I had read about that earlier and thought that while that shift in mediums seems almost inevitable given Kojima's fascination with film, as well as possibly more fitting for the narrative that Death Stranding seeks to tell, it is also a shame for a couple reasons.
People like Kojima being involved with video games does at least shake up the banality in terms of both gameplay and storytelling.
Additionally, while video games have given him a medium to tell long stories, they also greatly surpass the limits of movies, so he will have to either do some major trimming, or instead take advantage of the growing popularity of TV series and the long-form format that they allow.
That said, after reading reviews covering how Death Stranding handles story, I am curious if specifically aiming for film will involve a much needed editor to trim the fat and limit the exposition that in about any circumstance does a huge disservice to the storytelling.I will stand firm, I refuse to kneel - The fury in me is divine
My dark grave awaits, my fate is revealed - But I'm not afraid to die
If you have any problems or need advice, feel free to ask
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11-07-2019, 07:01 AM #57
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11-07-2019, 07:20 AM #58
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11-07-2019, 09:35 AM #59
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11-07-2019, 11:38 AM #60
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"I dont mean bitch in a disrespectful way, I mean bitch as a general term for women" Kratos, son of Zues
PC+Xbox1+PS4+WiiU true master race. Can't we all get along?
***Tom Clancy's: The Division "Kill all betas"/Survival of the Fittest*** Crew
I will take your stuff in darkzone even if you are my friend, deal with it.
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