https://nintendosoup.com/the-legend-...e-year-awards/
what evidence do you have to support that claim? this game is loved by gamers of all ages, you're the outlier
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02-12-2019, 05:39 AM #31
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02-12-2019, 05:43 AM #32
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02-12-2019, 05:44 AM #33
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People will say Zelda BOTW was game of the year because it's a Nintendo nostalgic classic. The game is far from perfect.
If you enjoy open-world concept, then BOTW is a great game with added elements of the Zelda franchise. But it didn't live up to a traditional Zelda game.
brb everything breaks. Have to get Master Sword to have something of substance
brb getting two-shotted by things.
brb no actual story line other than finding all these shrines
brb the actual dungeons great, but extremely short
They had a great amount of open world when they released Zelda Wind Waker, which still gives you the element of exploration, but doesn't completely absolve you from actually progressing in the storyline.
I hope they go back to their original idea of Zelda. Their greatest games always had the dark/gritty aspect. Ocarina of Time, Majora's Mask, and Twilight Princess always made the world a dystopia, which is what Zelda should be.
Too many man adults will latch on to Nintendo Switch and always give their games solid reviews. Was disappointed with the releases on this console.
Odyssey was a more fun game than BOTW. Let that sink in...++ Positive Crew ++
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02-12-2019, 05:47 AM #34
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02-12-2019, 05:49 AM #35
What game is perfect? Name any game and I can bitch and moan about it's flaws. The question is what do games do well and how do they do it. BOTW is the best example of an open world I've seen. You had to actually explore and discover for yourself, without just following dots on maps that tell you something's there all the time. No other game has done it so well IMO.
And for the last time, BOTW was a deliberate move away from traditional Zelda, because people complained they wanted something new instead of the same formula. Nintendo delivered that in a great way, but not everyone is happy which is normal.
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02-12-2019, 05:56 AM #36
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Your bolded is why Zelda should stick with their traditional concept of adventure, with a slight amount of exploration. I still consider OOT and Majora's Masks perfect game. Plenty of exploring, with a strong storyline to keep you in check. I would put Twilight Princess up there, but many people wouldn't agree.
I never recall people mentioning they want an open world concept Zelda game. I think this was a move for Nintendo to take 1 franchise to compete with the console competitors. You have games like Witcher, GTA, RDR that get all the praise from their design. Zelda tried and did a poor construct of it. The manchildren will praise the game even if it was boring, because it's Nintendo.
I want a video game that has direction, which is what I do with my free time. Open world video games tend to have people with too much time on their hands.++ Positive Crew ++
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02-12-2019, 07:07 AM #37
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02-12-2019, 08:36 AM #38
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02-12-2019, 08:54 AM #39
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02-12-2019, 08:58 AM #40
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02-12-2019, 08:59 AM #41
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02-12-2019, 09:01 AM #42
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02-12-2019, 10:13 AM #43
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02-12-2019, 10:23 AM #44
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I would even argue that GTA innovated the open world game design. The game was massive.
Zelda took on the open world concept because they saw the success that every other video game company designed on theirs - but made it flashy because of "Zelda".
That game has no replay-value even if/when I beat the game. I've actually completed GTA V three times because I enjoyed it so much.++ Positive Crew ++
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02-12-2019, 10:28 AM #45
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02-12-2019, 10:45 AM #46
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Hey boyos, I've read every single reply, thanks for the feedback.
It definitely feels like a solid and quality game, but it's just lacking a bit. Exploration is great but so many other games do it better. To just have static ruins + identical shrines, towers and stables makes for a slightly bland world. Climbing of course is also tedious. Different climate areas is interesting but it's one of few interesting things.
Some of the scenery is the most beautiful I've seen of any game, so it's a shame in that regard. Had there been a stronger story, distinct dungeon design, and more character to the world, I could have seen this being better than OoT.ωσяℓ∂ тяανєℓєя ȼяєω
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02-12-2019, 10:56 AM #47
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02-12-2019, 02:30 PM #48
Personally, I think you guys are missing the point of BOTW. You guys are complaining about the lack of sidequests (citing korok seeds and shrines) and the lack of rewards/loot (usually some breakable weapon), but thats far from the only content the game has to offer. BOTW is about the experience (no ****gy hipster). Doing chit seal sledding through desert ruins while in combat with a giant sand creature, or fighting a giant cyclops to gain passage over a bridge it guards, or paragliding through the snowy mountains in pursuit of a corrupted mythical sky serpent, or being marooned on an island filled with hostile creatures with no items/weapons or means of return without figuring out the islands secrets, or stumbling into a giant concrete maze and trying to find your way to the center in search of treasure, or spending 20 minutes figuring out how to scale a mountain that is rumored to have some kind of legendary beast that's been terrorizing climbers living at the peak. Stuff like that is dotted through every region of the map. Those are the true side quests, not korok seeds. There is no hand holding to find them. No marker on your minimap, or entry in your journal. You just stumble onto it while exploring which makes it completely missable. There's also no reward for completing these more often than not (outside of a weapon or item), which makes exploration more about the experience/memory than the reward.
Open world games have long since burned me out. I usually go out of my way to avoid them these days. Too time consuming, and usually they consist of doing the same thing over and over (if I have to do one more escort or tailing mission in GTA, Assassin's Creed, or Red Dead, I'm going to chit myself). IMO BOTW has one of the best open world designs I've ever come across in a game. The environmental design doesn't just serve as a setting. It compliments the gameplay. Everything was crafted with purpose, and nothing is unsolvable. Its high ratings are well earned.
Three divine beasts and tons of shrines in 20 hrs? It sounds like you missed a ton of the content and just beelined towards the main markers man. Playing the game like that would make it beyond boring and repetitive. You have to put in the time with BOTW to explore (there's tons of other content to break up the shrines and dungeons). Otherwise you do yourself and the game disservice.
EDIT: Though I will agree that the story and they way it's related (most of the story is already loooong done and you're just playing through the ending) were disappointing. I can understand the brah that said BOTW has the problem that everything is too open ended. If they had a reason for doing all the random stuff I listed above and you were directed there as a story point, I think that would have been better (all that chit was better than most of the main story quests in other games). Instead, they made the entire game about exploration. IMO the stories and dungeons are second to that.Last edited by AD117; 02-12-2019 at 03:02 PM.
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02-12-2019, 02:45 PM #49
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02-12-2019, 02:47 PM #50
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02-12-2019, 03:07 PM #51
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02-12-2019, 03:12 PM #52
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02-12-2019, 03:23 PM #53
There are what a dozen or two dozen different machines? Some which the battles are pretty challenging and complex, on Ultra hard anyway. I'll admit the story and world was lackluster (like any open world game) but the gameplay was some of the best combat I've ever played so I just can't comprehend how someone could say that.
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02-12-2019, 04:02 PM #54
I didnt say that wasnt true. I said it was repetitive. good combat can be repetitive if thats all you do. Yes the machines added some variety to it, but constantly following a trail and killing bandits in a camp or getting jump by a group of robots over and over again was all it was really.
I've seen open world games done well. BOTW did it well and differently from most other games. There was a good article about this back when the games came out that compared BOTW to Horizon in this way I'll try to find it
edit: https://www.theverge.com/2017/3/17/1...h-future-games
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02-12-2019, 04:10 PM #55
I mean you are focusing on bandit camps? They were nothing but silly side missions, I barely even remember them. The meat of the game and where the gameplay shined were the major battles, the thunderjaws, those flying things, big bear things, tiger things, etc, etc, and I can't remember the names obviously (LoL) but the complexity of their size, weak points, and how different types of attacks effected each part of each machine differently, their attacks, and just how smooth the gameplay was was all incredibly well done. Mix in the best graphics I have seen on console to this day and wow what an experience. I can see how you might not have appreciated it as much just strolling through normal difficulty like a pleb but hard for me to comprehend not recognizing the greatness in it at all. Then again, at the end of the day, video games, like any for of media can come down to personal preference and taste I guess.
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02-12-2019, 04:13 PM #56
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02-12-2019, 04:14 PM #57
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02-12-2019, 04:28 PM #58
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02-12-2019, 04:34 PM #59
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02-12-2019, 04:34 PM #60
I assume so, I 100% completed the game. I remember spending most of my time in the various training grounds going for highest rank and the big battles with the boss machines. Maybe there is a difference in our approaches to the game but the difficulty probably influenced the difference in experience.
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