"We all know with the scale of our games, and the systems we let you use, that unforeseen bugs and issues always come up. Given what we're doing with 76, we know we're opening everyone up to all new spectacular issues none of us have encountered. Some we're aware of, such as areas where performance needs to improve with lots of players. Others, we surely don't. We need your help finding them, and advice on what's important to fix. We'll address all of it, now and after launch." -
Bethesda
That was taken from an open letter published by Bethesda ahead of the Fallout 76 beta, reading as the confused ramblings of a studio collectively rousing itself from a drunken stupor days before turning in their haphazard chicken scratch of a game to the public.
...
"The Fallout 76 Launcher Deletes itself."
That's right, before people could even load up their blue jumpsuit simulator, before they could even see the Bethesda splash screen, an issue with the Bethesda launcher caused it to delete all of the pre-loaded Fallout 76 Beta files, thus forcing players to re-download all 50+ gigabytes of Fallout: Storage Wars files.
Bethesda's solution?Fallout@Fallout
We are actively investigating an issue causing PC players to redownload the #Fallout76 B.E.T.A. If you see a progress bar, please allow the download to complete. Thank you for your continued patience while we work to resolve this issue.
Bethesda@BethesdaSupport
PC #Fallout76 B.E.T.A. players: We are aware of an issue with the client and are investigating. Do not click any buttons on the client for the time being.
Other notable issues already found in the B.E.T.A.
- No field of view slider and locked at 80, even with ini tweaks.
- No support for 6:10 or 21:9 monitors.
- Game speed tied to framerate, essentially causing a speed hack without actual hacking. Yes, this is a bug that they still haven't fixed since (most recently) Fallout 4. Video of this silliness in action.
- No text chat and voice chat is automatically on with no push to talk option.
And remember, you can't spell "B.E.T.A" without "E.T.A.," and the estimated time of arrival for mod support will at earliest be in November... 2019.
The one silver lining for testers is that the Fallout 76 Beta has been extended for everyone to November 4th, 10 days prior to the official launch of this potato rodeo.
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10-31-2018, 04:54 AM #1
- Join Date: Apr 2010
- Location: Rochester, Michigan, United States
- Posts: 6,470
- Rep Power: 295512
Bethesda warned of Fallout 76 Beta issues, Launcher proceeds to delete Fallout 76
I will stand firm, I refuse to kneel - The fury in me is divine
My dark grave awaits, my fate is revealed - But I'm not afraid to die
If you have any problems or need advice, feel free to ask
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10-31-2018, 05:17 AM #2
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10-31-2018, 06:01 AM #3
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10-31-2018, 06:19 AM #4
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10-31-2018, 06:43 AM #5
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10-31-2018, 06:53 AM #6
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10-31-2018, 07:45 AM #7
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10-31-2018, 07:49 AM #8
- Join Date: Jan 2009
- Location: California, United States
- Age: 40
- Posts: 11,290
- Rep Power: 83161
I'm a massive fan of survival games (I'm not even sure how many hours I've got between 7 Days to Die, Rust and The Forest), and so I was super excited for this one. I grew up playing the first two Fallout games.
Everything I've seen about this game is a giant dumpster fire. Just catastrophically bad.
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10-31-2018, 07:57 AM #9
- Join Date: Feb 2014
- Location: 6'3'', 205 lbs, Croatia
- Posts: 14,210
- Rep Power: 36928
rip in piss fallout franchise (1997-2018)
gone and soon forgotten*always pick 4 crew*
*conservative crew*
*son or coathanger crew*
*women shouldn't be allowed to vote crew*
*always tells the truth even if it hurts crew*
Some people cry and some people die by the wicked ways of love
But I'll just keep on rolling along with the grace of the Lord above
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10-31-2018, 07:58 AM #10
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10-31-2018, 09:14 AM #11
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10-31-2018, 09:15 AM #12
Rdr2 FTW. CD project rekt coming in with straight heat with c.p. sorry Bethesda. You were good to us for a while. But we are tired of your fukery.
I know who I am. And after all these years, there’s a victory in that.
All liberals deserve death
*Proud member of the misc 767 & USA vs. Germany world cup ban
-People who say money can't buy happiness, have never paid the adoption fee at the pound and went home with a new best friend
*There's no such thing as a bad dog, only a bad dog owner
If you see myself and swoleyo in a thread, remind me to rep him.
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10-31-2018, 09:17 AM #13
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10-31-2018, 09:57 AM #14
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10-31-2018, 10:31 AM #15
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10-31-2018, 10:36 AM #16
- Join Date: Jun 2010
- Location: Seattle, Washington, United States
- Posts: 16,201
- Rep Power: 40658
I absolutely love fallout games, but I won't be buying Fallout 76.
I will for sure be looking into Fallout 5 when it comes. I will not be pre ordering it though. Fallout 4 was fun, but they really dumbed it down from Fallout 3 and what Obsidian did with New Vegas. I have hopes for FO5, but I'm not going to hold my breath.
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10-31-2018, 11:03 AM #17
- Join Date: Apr 2012
- Location: Sacramento, California, United States
- Posts: 37,388
- Rep Power: 272513
I don't know if I'll play 76, but people seriously exaggerate the Bethesda situation. I played all of their top tier games except FO3 and NV, and Fallout 4 has me just as hooked as Morrowind, Oblivion, or Skyrim.
Mod the thing to your liking and ur goocheeωσяℓ∂ тяανєℓєя ȼяєω
Pre-Med crew
★ NUFC ☆
₪ DEFQON.1 AUSTRALIA 2016 ₪
177 lbs | O: 165 /// B: 275 /// S: 335 /// D: 390
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10-31-2018, 11:07 AM #18
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10-31-2018, 11:19 AM #19
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10-31-2018, 04:32 PM #20
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10-31-2018, 04:58 PM #21
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10-31-2018, 06:17 PM #22
Bethesda is now demonstratrating a pattern of not following through with its main ip's. Makes me not want to vest my time and money into any new products since they're not likely to see a reasonable conclusion or iteration in a timely manner.
However, they're very interested in exploiting low hanging fruit despite the fact doing so might kill the whole tree.Boycott foodservice industry crew
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10-31-2018, 06:33 PM #23I know who I am. And after all these years, there’s a victory in that.
All liberals deserve death
*Proud member of the misc 767 & USA vs. Germany world cup ban
-People who say money can't buy happiness, have never paid the adoption fee at the pound and went home with a new best friend
*There's no such thing as a bad dog, only a bad dog owner
If you see myself and swoleyo in a thread, remind me to rep him.
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11-01-2018, 06:57 PM #24
- Join Date: Apr 2010
- Location: Rochester, Michigan, United States
- Posts: 6,470
- Rep Power: 295512
Pete Hines commented on the launcher issue:
Originally Posted by Pete Hines
The full game releases in 13 days, so if this is still what they call a beta, then a pregnant woman in the stirrups is still only in her second trimester.
But don't anyone fret because Bethesda has their priorities in order... emphasis on "their", because their microtransaction storefront is apparently up and running just fine.
Spoiler!
Spoiler alert: It's all things that if modding was supported day 1, there were would be better versions available for free.
I have a real problem with cosmetic microtransactions in an RPG, online or not, as they are invariably counterintuitive to the genre and gameplay concept. In case Bethesda forgot, the "RP" stands for "Role-Playing", which places a heavy emphasis on immersion. Using Fallout as an example, it would be immersive to scour the wastelands and stumble across a hat or jacket that fits your character; it is absolutely not immersive, nor rewarding, to acquire one out the extradimensional clothing store that constantly haunts your character's slowly eroding understanding of their reality. In the case of Fallout especially, one has to wonder what is the point of looting the wasteland at all when this magical store transcending the fourth wall exists.
~~~
Anyway, when I first started to read Bethesda's open letter, enough of it really gave off the impression that they were ready to take Vault boy behind a shed, and between its content and the fact that they felt it was necessary in the first place, it's clear that they are in way over their heads. To say that there is merely a biggest mistake with Fallout 76 is being too generous when it is becoming quite clear how it's a multi-tiered cluserf*ck.
From a sheer foundational standpoint, Bethesda might as well have laid ground on a swamp with their aging engine. The Creation Engine's only real advantages at this point are (1) familiarity and (2) easy modification. However, when there are longstanding issues like the game speed still being tied to frame rate (since Oblivion from the look of things) it becomes increasingly apparent that this should have been put out to pasture in favor of a more future proof, less ugly replacement.
Nevertheless, the results that independent modders have achieved with this old dog are a testament to the sheer laziness behind Fallout 76 from a visual standpoint alone. This same recalcitrant attitude towards the most basic improvements can be seen through the remaster and all of the re-releases of Skyrim, where even important fixes are ignored by Bethesda despite having been resolved by the community via unofficial patches. Fallout 76 will suffer more so because modding isn't slated until over a year from now, meaning that this "B.E.T.A." is a sorry look at what is to come if the current state is Bethesda's idea of "ready to release in 2 weeks."
Even still, expectations for mods to be a magical fix should be tempered because FO76 is always online, so the only widely compatible mods will be textures and similar tweaks that are only loaded and seen by the client using them. Assuming that any nitty gritty fixes are actually possible at all, they will reduce the number of possible players due to compatibility. Microtransactions have been confirmed to be strictly cosmetic, but considering how most mods people will be able to use are cosmetic, there is a clear conflict of interest that likely won't favor the players.
The gameplay itself is perhaps the next most pervasive issue tainting the game, and arguably the least excusable because while new game engines do not simply materialize, ignoring the fundamental mechanics and gameplay is akin to ignoring to develop the bloody game in the first place. If the engine is the slippery foundation, then the gameplay is the rotting wood beams sunken into it with no human NPCs and a gutted narrative component to serve as bracing.
When Bethesda has Doom, Wolfenstein, and Rage as adjacent shooters from a publisher standing alone, Fallout 76 looks amateurish, and that is one of the key pillars to its gameplay. They clearly had no idea how to retain the VATS system and their inexperience with online shooters in general is bleeding through all of the footage, be it the anemic weapons, clumsy animations, or flat out ignoring something as flagrant as tying game speed to frame rate on the client side..
Filling in the rest are the crafting and survival aspects, which are also the most recent and shallow aspect of their games, the former being a cut and dry case of chasing trends far too late, and the latter being a shoddy implementation that could never match what modders had already accomplished. Throwing extra systems into the game with the same care as tossing raw ingredients into a blender expecting them to coalesce into a meal is similar to how many games felt that the key to depth was throwing random skills to grind out with no forethought on how they would impact the early, mid, and late game. Every system should have a meaningful purpose and be designed to offer an extra layer to the entire package as opposed to being an eighth layer of sour patch kids in a seven layer dip that was fine on its own.
Although some people really latched onto the crafting aspects introduced in these games, others not only feel the opposite, but see them as a detriment to the total package. That alone should have been a clear indication to Bethesda that a sizable portion of their audience was playing the game for everything else and merely putting up with these systems. As such, designing an entire game based upon these concepts without even attempting to address what the second group found so lackluster again leaves Fallout 76 with another major gameplay component that stands far weaker when compared to games that had to focus on making crafting and/or survival compelling enough on their own.
Topping all of that off is Bethesda's misguided belief that real human players can be a remotely passable substitute for well written human NPCs. When fans were critical of the previous entries' wooden NPCs and quests, Fallout 76 is Bethesda opting for the first little piggy's straw construction instead. In the face of almost universal criticism towards their increasingly shallow writing and lack of overall complexity, they chose to remove the walls holding their shoddy roof up.
Ignoring the fact that many other online games already exist, this could very well have been Bethesda's only solution to avoiding mission breaking, dead, crucial NPCs, and trolling in the form of killing NPCs others were interacting with or needed - marking an incredible lack of imagination. More likely is that cutting out the scripted, animated NPC middleman and fast-tracking quests to be offered up like old timey text messages and voicemails was the easiest way to proceed. Either way, this has in turn resulted in the "necessary" precautions against trolling in PvP, further reducing any reason for it to exist if the piss poor combat wasn't enough of a detraction.
Wrapping all of this up with a cobra for a bow is that Fallout 76 is exclusive to the Bethesda store, where they can control the reviews and mods, while denying refunds.
If Bethesda was intent upon a multiplayer experiment, adopting a far less network intensive cooperative game with safety measures against quest breaking kills would have been (1) far more in line with their comfort zone, (2) not broken the game engine trying to calculate upwards of 20 players simultaneously altering the same world space, and (3) fit a wanting void dry games like Borderlands have left wide open. Keep it small, for cripes sake; Instead of stealing a candy bar at the gas station, Bethesda tried to steal a case of beer from three grocery stores with their pants down.
Picture a competent, RPG shooter with the option to have friends join along while doing missions in a world that was still worth a damn as opposed to a dessert of audio logs and fisto robots; there really isn't anything like that now, whereas the number of crafting and survival games at best seems to stagnate as the number of new attempts die off quicker than they can appear.
I'm a single player-only guy these days, and that has always been an important part of Bethesda RPGs to me, and I would imagine pretty much their entire fanbase outside of TES: Online. Not just backing away from that, but removing it entirely really seems like a bad bet motivated by chasing a different audience knowing full well that what they currently have will only struggle to compete against an increasing number of competing, superior single player titles. What's alarming is how Bethesda has the hubris to believe that despite Fallout 76 being so stripped down that it looks like a player made mod, they fell there is still enough there to warrant a full priced, $60 game with microtransactions.
Terrific video and the first I saw giving a succinct overview on what a mess Fallout 76 is right now.
If others had to watch one part, I would highly recommend the PvP covered because it truly does seem worse than anything I could have imagined. Not only is there no incentive to engage in PvP, but the proposed premise that real humans are the "NPCs" is dismantled when real humans interact and destroy the entire illusion and concept of immersion.
In what conceivable way was a possible encounter with "skirt guy" worth sacrificing well written NPCs or a fleshed out world worth giving a damn about?I will stand firm, I refuse to kneel - The fury in me is divine
My dark grave awaits, my fate is revealed - But I'm not afraid to die
If you have any problems or need advice, feel free to ask
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11-01-2018, 07:28 PM #25
Crappy cashgrab gonna crappy cashgrab
Haven’t bought a game by them since fallout3 and I’m not going to even have the slightest consideration of supporting them until they build/buy a COMPLETELY new game engine
Releasing broken game after broken game after broken game, relying on modders to fix their atrocious coders’ mistakes, is a bit of a dealbreaker for me
Brb never even supporting ultrawide
Brb game deleting itself lmaoMS, Computer Science
Feel free to PM me CS questions
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11-02-2018, 01:14 AM #26
I don't understand why people say this. I meant to quote another post criticizing Fallout 4 but this one will do lol.
Fallout 4 was probably the best Fallout in my humble opinion. I'm serious. I played 3, NV, and 4. The story in NV wasn't THAT much superior to 4. The story in 4 was still pretty decent with plenty of consequences and choices, it was actually a good story.
It was lengthy, detailed, great looking, and the base building mechanic is specifically what made Fallout 4 the best of the series. The base building thing needs to be worked on, it definitely needs improving (enemies spawning inside randomly instead of attacking, lengthy process of scrapping) among other base building issues, but it was AMAZING playing a role in camps and defending your people, gathering materials for it. As a fallout fan, I'd say 4 was the best by a decent amount and possibly the best modern game. If they improve on this, the next FO could be epic.
That being said, 76 is a complete flop. They experimented, and failed. They'll learn big time from this, but I see no reason to stop trusting the Fallout name. If Fallout 5 is a flop multiplayer then sure, I'll skip and be worried about their future, but this is like Ferrari making one bad model. They have history and 4 was amazing, it didn't deserve that criticism. Assuming 5 is solo player, we have plenty of reason to be excited for it.
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11-02-2018, 07:58 AM #27
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11-02-2018, 08:08 AM #28
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11-02-2018, 09:14 AM #29
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11-02-2018, 10:11 AM #30
I don't really get the hate on the paid mods. It's not that modders have never wanted to charge for anything, it's that they legally could not. IMO, it was nice of Bethesda to open the door to them to be able to charge for their work. It's too bad the community backlash was so severe that the modders have lost that opportunity. There is a massive amount of work that goes into some of those mods.
That being said, FO76 looks like chit. Back around Oblivion time, Bethesda said they weren't doing multiplayer so they could focus on an engaging single-player experience. I think they should've stuck to that.
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