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  1. #91
    Registered User biggquis's Avatar
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    Originally Posted by jbball92 View Post
    alright guys probably gunna get this soon. how does it stack up to MW3 and ghosts multiplayer?
    I feel like I'm playing COD4 all over again but with more enclosed maps. I'm not the best player, but I had fun losing and that's what matters to me. The multiplayer is extremely smooth IMO. Wall running is seamless, hit detection is spot on. The only thing I don't like is that the maps feel cramped to me, as opposed to big wide open spaces like MW 1 or 2 where I loved to set up my perimeter with claymores and snipe away. Can't wait to get into zombies
    Last edited by biggquis; 11-06-2015 at 09:18 PM.
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  2. #92
    Registered User biggquis's Avatar
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    Originally Posted by M3lony View Post
    wadup

    WTF man
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  3. #93
    Registered User CarlWayne88's Avatar
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  4. #94
    Banned Ali619's Avatar
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    Originally Posted by jbball92 View Post
    alright guys probably gunna get this soon. how does it stack up to MW3 and ghosts multiplayer?
    It's a bit similiar to Black Ops 2 but more futuristic

    You have to remember Treyarch is not infinity ward. They maintain their rep unlike Infinity Ward who fukced it up.
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  5. #95
    281-330-8004 jbball92's Avatar
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    Originally Posted by biggquis View Post
    I feel like I'm playing COD4 all over again but with more enclosed maps. I'm not the best player, but I had fun losing and that's what matters to me. The multiplayer is extremely smooth IMO. Wall running is seamless, hit detection is spot on. The only thing I don't like is that the maps feel cramped to me, as opposed to big wide open spaces like MW 1 or 2 where I loved to set up my perimeter with claymores and snipe away. Can't wait to get into zombies
    sweeet, im glad you are comparing it to COD4 because that was the GOAT COD game so its really encouraging
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  6. #96
    Registered User Crush086's Avatar
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    Originally Posted by WWUCasey View Post
    what kind of ****ing joke is this? you're leaving us for that peasant platform?
    Coming from the guy who disappears for years at a time.

    Originally Posted by jbball92 View Post
    alright guys probably gunna get this soon. how does it stack up to MW3 and ghosts multiplayer?
    I like it. Only played a handful of games, but it definitely feels like Treyarch. Definitely slower than that pile of monkey crap Advanced Warfare. The little boosty exo things barely make you more mobile, and it isn't like AW where you'd have guys flying over every wall hipfiring and wasting you before they hit the ground. The most I've used it for is seeing a chasm and using it to wallrun to the other side. And boosting slightly to recover or poop on a sniper.

    Takes noticeably longer to kill people as well. I haven't had any instances where I've been instakilled (yet), and I'm counting at least 3 hitmarkers on most engagements. So it doesn't look like this game will have the crappy times to kill like the previous ones did. Not quite the marshmallows they were on BO2 though.
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  7. #97
    Registered Hitman BloodMon3y's Avatar
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    Picked it up for PC, is it just me or does it seem like leveling takes longer? Also, that one Light-machinegun that shoots 1 bullet at a time is OP as fk
    Also, anybody try zombies or campaign yet? Ive heard that both of them are much harder than previous releases
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  8. #98
    Registered User USADave85's Avatar
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    Originally Posted by jbball92 View Post
    sweeet, im glad you are comparing it to COD4 because that was the GOAT COD game so its really encouraging
    It might be better than the last two CODs but I wouldn't put it in the same league as COD4. It's worth your money, but don't expect the codfather.

    The new zombie map looks awesome, coop campaign seems sweet and the MP is playable.
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  9. #99
    Registered User aksnowbrder's Avatar
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    wow i played some MP and its some straight up ADD ****.. Not comparable to COD4 at all, theres a million things going on at once and its insane in every sense. I like zombies so far but even that has a ton going on. gotta put your full mind into it when you play this chit, i was 5-6 beers deep and everything was over my head honestly lol
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  10. #100
    My Couch Pulls Out I Dont poonpounder311's Avatar
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    What gun and character setup is everyone running?

    I'm only around lvl 10 in MP so I haven't unlocked a lot but so far I like the 3rd assault rifle down and the chick with the grenade launcher as her special.

    Also what's up with the black market? Does the dudes inventory change daily so you just have to decide what to spend coins on or is it always the two packages with random rewards and you gotta hope for something good from it?
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  11. #101
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    the dude with those spikes is my favorite... brb get a few kills runn across the map walls spam my spikes land around corner killing 3 people. feels quite epic!
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  12. #102
    love young guys AyyBrah's Avatar
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    Anyone know if it's worth getting on pc? Heard the optimization is terrible and the multiplayer is bad.
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  13. #103
    Droppin' truth bombs Zerafian's Avatar
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    playing campaign on realistic difficulty...unless Im completely missing something theres zero way to lean left or right. I sure wish the controls were the same as wolfenstein because its pretty much one shot and your dead. Iv dead probably 15 times in the first 45 minutes of game play and I think I survived getting shot once.

    Im not complaining about dying because I enjoy the challenge but Iam however complaining about the lack of thought with the control-ability with my character.
    When needing to be able to peek around corners and pillars is critical and not have the ability to do it, it might just drive me insane.

    Originally Posted by AyyBrah View Post
    Anyone know if it's worth getting on pc? Heard the optimization is terrible and the multiplayer is bad.
    I played the beta and it was fun. I havent touched multiplayer since I bought it though. I want to do the campaign and zombies first. May not even get that far since FO4 will be out in 4 days.
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  14. #104
    Romper Crew Krunk Fu's Avatar
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    What's the take on best weapons?
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  15. #105
    Registered User saaltydog's Avatar
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    Originally Posted by Krunk Fu View Post
    What's the take on best weapons?
    If you like sub machine guns I'm using the VMP. Gun is legit
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  16. #106
    CEO 10k/yr y0lked's Avatar
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    Originally Posted by biggquis View Post
    I feel like I'm playing COD4 all over again but with more enclosed maps. I'm not the best player, but I had fun losing and that's what matters to me. The multiplayer is extremely smooth IMO. Wall running is seamless, hit detection is spot on. The only thing I don't like is that the maps feel cramped to me, as opposed to big wide open spaces like MW 1 or 2 where I loved to set up my perimeter with claymores and snipe away. Can't wait to get into zombies

    damn, thats a promising review! What size cod4 maps would you compare most of the BO3 maps to?
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  17. #107
    Registered User vtecaddict's Avatar
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    Originally Posted by y0lked View Post
    damn, thats a promising review! What size cod4 maps would you compare most of the BO3 maps to?
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  18. #108
    Registered User USADave85's Avatar
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    Originally Posted by Krunk Fu View Post
    What's the take on best weapons?
    The VMP is solid. A lot of people use it.

    I prefer the Weevil. It's like a pocket ACR. No recoil, fast time to kill, large magazine. I don't even use attachments on the gun.

    I'd also look into the Haymaker. It has surprising range. Don't bother aiming down site. I'm trying to unlock long barrel as we speak.
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  19. #109
    Registered User Crush086's Avatar
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    It's really nothing like COD4, the only thing I can say is that it feels smooth. Doesn't seem to be all too laggy, like BO2 was. Your yellow bar guys will be noticeable, but I haven't had many (if any) instances where a guy was noticeably ahead of me. It does feel sometimes like I get way too many hitmarkers, but I don't know what to attribute that too. Maybe I'm hitting something else, maybe the sound of the hitmarker is making me think otherwise.

    It also doesn't seem to be all too necessary to use the Thruster Pack. Unlike AW, where the maps had extreme verticality, you can for the most part get by without using them. So the perk that reduces this is handy, but not crucial like it felt on AW. They also seem more towards the gimmick side than a necessary part of battle, outside of maybe hoping over a wall or rooftop. I could see them being more necessary in Uplink or a game like that, but in TDM I never even think of using it.

    Perk wise though, Tracker is balls. I thought it would be on the mini-map, the enemy footprints as maybe tiny dots, but it's only on the ground itself. Seems a bit useless. But they have another solid mix of Perks. Ghost/Scavenger/Awareness/Dead Silence is a possible combo, so the days of stealthing up and wrecking, BO2 and 1 style is still there.

    Overall seems like a really good addition, but of course that's only after maybe 4 or 5 hours of playing.
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  20. #110
    Registered User vtecaddict's Avatar
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  21. #111
    Registered Hitman BloodMon3y's Avatar
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    Originally Posted by Crush086 View Post
    It's really nothing like COD4, the only thing I can say is that it feels smooth. Doesn't seem to be all too laggy, like BO2 was. Your yellow bar guys will be noticeable, but I haven't had many (if any) instances where a guy was noticeably ahead of me. It does feel sometimes like I get way too many hitmarkers, but I don't know what to attribute that too. Maybe I'm hitting something else, maybe the sound of the hitmarker is making me think otherwise.

    It also doesn't seem to be all too necessary to use the Thruster Pack. Unlike AW, where the maps had extreme verticality, you can for the most part get by without using them. So the perk that reduces this is handy, but not crucial like it felt on AW. They also seem more towards the gimmick side than a necessary part of battle, outside of maybe hoping over a wall or rooftop. I could see them being more necessary in Uplink or a game like that, but in TDM I never even think of using it.

    Perk wise though, Tracker is balls. I thought it would be on the mini-map, the enemy footprints as maybe tiny dots, but it's only on the ground itself. Seems a bit useless. But they have another solid mix of Perks. Ghost/Scavenger/Awareness/Dead Silence is a possible combo, so the days of stealthing up and wrecking, BO2 and 1 style is still there.

    Overall seems like a really good addition, but of course that's only after maybe 4 or 5 hours of playing.
    I agree on the hitmarkers thing, thats one of the main reasons i switched to hardcode mode where everybody dies in 1 shot and its more about who has better reactions, also regarding Tracker perk, I think that perk may be pretty useful in game-modes such as Search and Destroy and Free for all where you chasing/locating the enemy is vital. I've been using it in my FFA matches since thats the main game-mode I play and its been quite useful for me.
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  22. #112
    Registered User USADave85's Avatar
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    Originally Posted by Crush086 View Post
    It's really nothing like COD4, the only thing I can say is that it feels smooth. Doesn't seem to be all too laggy, like BO2 was. Your yellow bar guys will be noticeable, but I haven't had many (if any) instances where a guy was noticeably ahead of me. It does feel sometimes like I get way too many hitmarkers, but I don't know what to attribute that too. Maybe I'm hitting something else, maybe the sound of the hitmarker is making me think otherwise.

    It also doesn't seem to be all too necessary to use the Thruster Pack. Unlike AW, where the maps had extreme verticality, you can for the most part get by without using them. So the perk that reduces this is handy, but not crucial like it felt on AW. They also seem more towards the gimmick side than a necessary part of battle, outside of maybe hoping over a wall or rooftop. I could see them being more necessary in Uplink or a game like that, but in TDM I never even think of using it.

    Perk wise though, Tracker is balls. I thought it would be on the mini-map, the enemy footprints as maybe tiny dots, but it's only on the ground itself. Seems a bit useless. But they have another solid mix of Perks. Ghost/Scavenger/Awareness/Dead Silence is a possible combo, so the days of stealthing up and wrecking, BO2 and 1 style is still there.

    Overall seems like a really good addition, but of course that's only after maybe 4 or 5 hours of playing.
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  23. #113
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    Originally Posted by y0lked View Post
    damn, thats a promising review! What size cod4 maps would you compare most of the BO3 maps to?
    Originally Posted by vtecaddict View Post
    from mw2,
    Yeah that would be pretty accurate. To be clear, when I said I feel like I'm playing MW1, I meant the feeling I get, not that the game is the same. There are still the futuristic add ons and thrusters, but nowhere near what they were in Advanced Warfare. I feel like I can play this game all day, whereas I haven't the last maybe 3 or 4 CODs
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  24. #114
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    Should I get this? Haven't played cod since bo1 as they didn't look great. Spent too much time on mw1/mw2 though..
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  25. #115
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    Can someone explain what dedicated servers are suppose to be doing? Are there really 100% dedicated servers?

    I live near two of the servers. I'm hard wired. No one else is on the internet in my house. Average internet (25 DL). I opened my ports.

    I just checked my ping in game for the first time because I'm getting shot by guys that I'm standing behind. It's constantly fluctuating between 68 and 120+.

    Originally Posted by 204Inches View Post
    Should I get this? Haven't played cod since bo1 as they didn't look great. Spent too much time on mw1/mw2 though..
    I'd get it. It's fun but you're not gonna lose time in it like you did in COD 4 and MW2.
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  26. #116
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  27. #117
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    ayyy

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  28. #118
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    Originally Posted by y0lked View Post
    damn, thats a promising review! What size cod4 maps would you compare most of the BO3 maps to?
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  29. #119
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    Originally Posted by casiNo. View Post
    ayyy

    [img]http://images.akamai.steamusercontent.com/ugc/404556710709854962/D5D008F790D0C05DDAE2DB13CC47180B5D3C3142/[img]
    strong ps2 polygons

    Also, if you guys didnt notice already, this is the 1st Call of duty where you can actually see your own feet, yeah i know nothing fancy but still cool
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  30. #120
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    Originally Posted by Crush086 View Post
    It's really nothing like COD4, the only thing I can say is that it feels smooth. Doesn't seem to be all too laggy, like BO2 was. Your yellow bar guys will be noticeable, but I haven't had many (if any) instances where a guy was noticeably ahead of me. It does feel sometimes like I get way too many hitmarkers, but I don't know what to attribute that too. Maybe I'm hitting something else, maybe the sound of the hitmarker is making me think otherwise.

    It also doesn't seem to be all too necessary to use the Thruster Pack. Unlike AW, where the maps had extreme verticality, you can for the most part get by without using them. So the perk that reduces this is handy, but not crucial like it felt on AW. They also seem more towards the gimmick side than a necessary part of battle, outside of maybe hoping over a wall or rooftop. I could see them being more necessary in Uplink or a game like that, but in TDM I never even think of using it.

    Perk wise though, Tracker is balls. I thought it would be on the mini-map, the enemy footprints as maybe tiny dots, but it's only on the ground itself. Seems a bit useless. But they have another solid mix of Perks. Ghost/Scavenger/Awareness/Dead Silence is a possible combo, so the days of stealthing up and wrecking, BO2 and 1 style is still there.

    Overall seems like a really good addition, but of course that's only after maybe 4 or 5 hours of playing.
    your on ps4 not xbone...opinion invalid/10

    just realzied this thrad existed aswell


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