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05-13-2014, 10:54 AM #121
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05-13-2014, 11:19 AM #122
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05-13-2014, 11:49 AM #123
Josh-PF/BB - 396,051,277 - Red Sonia, U&Y, Red Odin
JD @ 310,512,340 - DQXQ
brnt@BB/PF - 3044,412,306: Archangel Luci most of the time
Eyedea @BB - 312 756 286: Bonia, Satan
Eyedea @BB - 300 490 235: Ronia
Glutes@BB - 311,891,290: Maxlvl Awoken Dmeta+88, LvL83 Awoken Red Sonia+12
Lux@BB/PF - 359,050,270 Dark Metatron +110 , Byakko +78
Bryan@PFBB - 359,070,210 UmiYami +297, LuBu (Zues Oly fridays, CuCHu sat/sun)
Cross@PF - 340,071,205 - Pandora, Bastet, Valk, Loki
Nav - 302,475,223 - Byakko+80, Kushi/zues/Satan
pho@BB/PF 358,595,231-Main Red Sonia, Shiva thursdays, Zeus Fridays, sometimes Yamato, DQXQ, D/L Lillith, rarely Bastet or Leilan
MasumiBBPF - 340,957,288 - Pandora, Rebel Seraph Luci, Kirin, Valk, Shiva
MG@BB/pf - 349,456,278 - Horus, Shiva, Loki, Valk, Bastet, Zeus (Fridays), kushi, Goemon
Ribs@Ribs@BB/PF - 378,956,272 - D.Meta, U&Y, Satan
Jamie@BB - 302,151,296 - Satan, Bastet, Goemon, Kirin +215, Red Guan Yu, rarely valk, zeus(for twinlits) (need goemon friends) (dont add me if you use aa/sod lucifer a lot)
Drop_Dead - 334,656,289 - Light meta,Fl horus, Bastet, soon will have a 297ed Ronia lead...
Stanley@PF - 309,167,215 - Dark Meta (+213), GOdin, Haku (<-- me)
Diamonds - 335,772,235 - Dark Shiva, Freyr, Bastet, Zeus (twinlits), Goemon, Valk, Cu Chu, sometimes Batman + BW or D/L Anubis for the lolz
Jets@PF/BB - 387,488,256 - DQXQ lvmax, Byakko lvmax, Kushi lv92
zebrah@BB - 319,252,225 - Ronia, FL Horus, Dmeta, Pandora, Zeus (twinlits), Lmeta/Valk, Bastet
Clide@pf: 308,050,299 -Red Sonia, F/D Shiva, F/L Horus, Bastet, Light Meta, Kirin, +297 Valk, Lu Bu, L/L Zeus, that's just off the top of my head.
mdew@bb: 361,857,284- DMeta, F/D Shiva, Kushnida, D/L Anubis
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05-13-2014, 01:10 PM #124
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05-13-2014, 06:02 PM #125
- Join Date: Aug 2005
- Location: Philadelphia, Pennsylvania, United States
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I use her all the time, really fast farming for tier 5 and 6's (faster than valk since you get skill awakenings and dont need to stall)
I use her more though as a sub for my Horus and Kirin teams, and use her for my Shiva team when farming twinlits which makes floor 1 and the entire run a piece of cake.Xbox 360 GT: Clide Whit
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05-13-2014, 06:13 PM #126
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05-13-2014, 06:27 PM #127
- Join Date: Mar 2010
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what makes her a good sub for twinlits?? she can't be binded? but what about your leaders.
I know its great lol. My devil team has all the good awakenings I love it. Kind of hoping for a Devilit before the pal event is over, and then I will only be rolling during Super king pal events if it ever comes back.
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05-13-2014, 07:36 PM #128
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05-13-2014, 08:38 PM #129
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05-13-2014, 09:26 PM #130
- Join Date: Aug 2005
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I run with F/D Shiva, Ronia, Goemon, Echidna, Ultimate Light Meta, Shiva friend
Basically floor one clear 3 red orbs which kills everything but the mythlits, I then take the time to get all my actives up while they spend almost every turn fruitlessly trying to bind Light Meta (I make sure all my red guys are binded before matching any orbs so I don't accidentally kill them all before Shiva's active is up). Once everything is up, I go on and sweep through the rest of the dungeon. I got the idea from a vid butcher posted in the last thread, basically very easy clear, 1000x easier than my Zeus team.
If you have an Odin, he would work as well, or any unbindable off-color monsters, I just prefer L.Meta because her active can unbind your team to prepare for the next floor.Last edited by Clide Whit; 05-13-2014 at 09:40 PM.
Xbox 360 GT: Clide Whit
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05-13-2014, 09:42 PM #131
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05-13-2014, 09:55 PM #132
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05-14-2014, 12:10 AM #133
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05-14-2014, 11:49 AM #134
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05-14-2014, 11:56 AM #135
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05-14-2014, 11:58 AM #136
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05-14-2014, 03:30 PM #137
- Join Date: Mar 2010
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Quick question.. how do Row enhances multiple with overall damage... say for example a Dmeta team has 6 Dark Row enhances (which is typical with Dmeta/Gryps/Hanzo), that is 60% right? does that mean 16x1.6 = 25.6x damage??
and I remember saying some where if you make 2 Dark rows it counts again, so would that be 16x1.6x1.6 = 40.96x damage??
which blows 25x spike teams like Kirin, U&Y and F/L Horus out of the water, since they really are not making Rows
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05-14-2014, 03:43 PM #138i mean, you can't rape someone into peeing on you- tellitagain
i saw about 10 on the train this morning that i'd like to swim in a bathtub of their piss srs -tellitagain
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05-14-2014, 04:09 PM #139
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05-14-2014, 04:32 PM #140
you get .25x for each additional orb you match to the original 3 orbs so a row is 6 orbs = 1 + 0.25x3 = 1.75x for the entire row before any leader skills.
Enhance orbs = 0.06x for each enhance orb so for a row thats 1+ 6 x 0.06 = 1.36x for the entire row of enhance orb.
so look at the simple math below when running dmeta 16x
One row is 1.75 x 16 = 28x. with no row enhance.
One row with enhance orbs is 1.75 x 1.36 x 16 = 38.08x
row enhance awakening gives 10% for each row enhance awakening there so 1 row enhance is 1.1, 2 is 1.2, 3 is 1.3 etc.
So you have 6 row enhances:
One row matched is 1.75 x 16 x 1.6 = 44.8x.
One row with enhance orbs is 1.75 x 1.36 x 16 x 1.6= 60.928x.
if you make a 2nd row the bonus is additive to the 1.6 therefore 1.6 + .6 = 2.2, 3 row match = 2.8
2 row made is 3.5 x 16 x 2.2 x 1.25 (this is combo multiplier of 2 combos) = 154x
i think 2 rows made with enhanced orbs = 3.5 x 1.36 x 1.36 x 16 x 2.2 x 1.25 = 284.8384x (this could be off as im not sure if 2 rows of enhance orb will count it as 1.36 two times or not)
tldr: Rows enhances kinda broke the game in a sense that it was made easier to achieve higher multiplier with ease of activation which is just making one row.Last edited by phosaken; 05-14-2014 at 04:45 PM.
Former U.S Army RedLeg / Current Signal Corp
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If you always put limit on everything you do, physical or anything else. It will spread into your work and into your life. There are no limits. There are only plateaus, and you must not stay there, you must go beyond them ~ Bruce Lee
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05-14-2014, 04:43 PM #141
- Join Date: Mar 2010
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oh damn, didn't realize every extra orb after 3 gave that much more damage. Any one know how additional combos work? how much damage does each combo add?
so like you activate Kirin's Leader, that is 4 combos.. it is 25x??
and just adding it up a full board of black is 30 orbs.. so 27 additional orbs is 6.75x damage. full enhanced 2.8x damage, 6 row enhances 1.6x then 16x leader = 483.84 damage. das it mane. ok I think I got how this stuff worksLast edited by krs128; 05-14-2014 at 04:50 PM.
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05-14-2014, 04:53 PM #142
i edited it to add in the combo which i looked up and took from wiki
"Each combo created will increase the final damage/recovery in this round by 25%. "
therefore each additional combo is .25 so 2 combos you get 1.25
3 will be 1.50
full board is 7.75x x 2.8 x 1.6 x 16 = 555.72x
you forgot to add in the 1.0 ( which is the base of making one 3 orb match) to the 6.75
look at this link, i use to use this when i ran ares and had usually 2 colors on the entire board.. pretty neat but im not to sure if its really accurate.
http://gdriv.es/vgpadg/board/Last edited by phosaken; 05-14-2014 at 05:00 PM.
Former U.S Army RedLeg / Current Signal Corp
★cVc★
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If you always put limit on everything you do, physical or anything else. It will spread into your work and into your life. There are no limits. There are only plateaus, and you must not stay there, you must go beyond them ~ Bruce Lee
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05-14-2014, 05:00 PM #143
- Join Date: Aug 2009
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Correct and not only that but the base damage is higher since damage is concentrated around one color and you're breaking more orbs of that color. So in that situation higher base damage and higher multiplier.
It's also why the best spike teams (high multiplier) still are optimal when utilizing row enhances basically I won't ever use my U&Y team over my Sonia team unless I get a I&I so I can go blue heavy/row enhance etc and then it's still situational.*PUREBLOOD CREW*
*DAD CREW*
*SUPER STRAIGHT*
*NATURAL DICK CREW*
*CCW*
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05-14-2014, 05:09 PM #144
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05-14-2014, 05:26 PM #145
well the combo leaders will get the bonus of 1.75 for making 4 combos lol. but the math to do that is to much since we talkin about different color orbs but my dqxq team is comin along nicely.
dqxq lvl 68
thor lvl 38 ( need a dub-yellow to ulti evo)
L/D Venus lvl 40
L/W Valk lvl 40
L/D dragon rider Arthur lvl 40
with friend, i have 6 light row enhances but no enhance orb and a 16x multiplier like dmeta but harder to freakin get the row off while hitting the other 2 colors and hearts just to activate the 16x. but all my cards are light base so
1.75 x 16 x 1.6 x 1.75 = 78.4x just to light dmg which all 6 cards will do. not even sure about the green and blue dmg which is low anyway since they sub colors with base attack of less than 400 lol at my current levels.Former U.S Army RedLeg / Current Signal Corp
★cVc★
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If you always put limit on everything you do, physical or anything else. It will spread into your work and into your life. There are no limits. There are only plateaus, and you must not stay there, you must go beyond them ~ Bruce Lee
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05-14-2014, 05:41 PM #146
- Join Date: Mar 2010
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exactly and that's why I think they fall short. How often do you pull off a Row and hit the other Combos? Plus Valk removes Hearts so it lowers your options of things to match if you use her active, but you do have CTW with venus to nail the combo when it counts on a boss stage.
I may start working on a Light team with Sun Wukong since the last Dark Gala was so king to bless me with a solid team instead of a Hanzo for my last remaining stones.
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05-14-2014, 05:57 PM #147
pretty easy to get atleast one big clump of light basically only 1 row.
I just need to make sure i have atleast 3 red orbs, 3 green and 3 blues, then use valk to clear hearts to light, then dqxq to turn those 3 red orbs into heart, and dark orbs to light and venus to ctw to make rows, but without ctw i can still activate leader with atleast one row of light, with ctw i can make 2 rows of light as long as im not overran with green or blue orbs. i usually clear most of them out prior to boss floor.
also forgot to factor in thors active of 1.5 boost for light dmg so it becomes 117.6x for one light row.
one thing i noticed about hero team, they seem to shine more when the dungeon you enter is short and you have max skilled 5 turn orb changers with skill boosts. i tried taking in my yamato hero team into a technical on monday to farm and i died cuz orb trolled and i didnt blow my gigas orb change to get more orbs and i got plastered since red teams have low rcv lol.Former U.S Army RedLeg / Current Signal Corp
★cVc★
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If you always put limit on everything you do, physical or anything else. It will spread into your work and into your life. There are no limits. There are only plateaus, and you must not stay there, you must go beyond them ~ Bruce Lee
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05-14-2014, 06:06 PM #148
- Join Date: Mar 2010
- Location: Buffalo, New York, United States
- Posts: 7,235
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think it be worth it having Kotaro, Valk (I got her max skilled) and DQ&XQ as orb changers with Son wukong. that is 2 13 turn cooldowns, a 5 turn and a 9 turn. blow all cool downs at once full board of Yellow and just rolled a Unicorn from the PAL machine couple days ago, but if I invested in this team I would aim for a Light Hera when she comes to NA. That is only 4 skill boosts though, and 5 Row enhances.
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05-14-2014, 06:41 PM #149
- Join Date: Aug 2009
- Location: Franklin, Indiana, United States
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DQXQ vs True Endless
Give you an idea... what I was talking about earlier even spike teams should go for row boost setups, obviously a perfect team requiring REM luck but that team wouldn't have a snowballs chance in hell w/o those row boosts.
Last edited by JoshSP1985; 05-14-2014 at 06:54 PM.
*PUREBLOOD CREW*
*DAD CREW*
*SUPER STRAIGHT*
*NATURAL DICK CREW*
*CCW*
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05-14-2014, 07:05 PM #150
it might worth a shot, probably hard to find dedicated wukong friends who run wukong as leader. both my alts have wukong, but on one account i got only verche and apollo as orb changer and other i got valk and verche, but lvling light is a pain. they both underleveled so i dont play him.
when blade of justice comes, in this flower power event. farm and try to skill up verche.. he can be a 5 turn light orb changer clearing dark.. but so does dqxq active and wukong changes dark to hearts. but means you wont really be orb starved at all. that could be a sick nasty team if you can get verche max skilled.
I have everything to make that team except apollo on my NA account. On my JP account with dqxq i have valk, and apollo and using apollos active is nice if i make sure i have 3 red orbs up as apollo will clear heart and dark to light. Plus having apollo on my NA account means i can drop dragon rider and cover all colors for easier activation like that video. losing one row enhance isnt a deal breaker vs having 100% activation ability. Hopefully when takeminataka comes back around ill get him so i can have a L/F card to cover all colors while getting a light enhance orb active.Former U.S Army RedLeg / Current Signal Corp
★cVc★
----------------------------
If you always put limit on everything you do, physical or anything else. It will spread into your work and into your life. There are no limits. There are only plateaus, and you must not stay there, you must go beyond them ~ Bruce Lee
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