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  1. #121
    Registered User krs128's Avatar
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    Originally Posted by eternalone423 View Post
    No :'(

    I dont have any of those lol. All of the cards you mentioned trump Twin Star Tiamat.


    Its OK though. You have a Hanzo don't you?? Would rather have a Hanzo then all those I have.
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  2. #122
    The Jarl eternalone423's Avatar
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    Originally Posted by krs128 View Post
    Its OK though. You have a Hanzo don't you?? Would rather have a Hanzo then all those I have.
    Yes I do.
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  3. #123
    Registered User mdew091's Avatar
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    Josh-PF/BB - 396,051,277 - Red Sonia, U&Y, Red Odin
    JD @ 310,512,340 - DQXQ
    brnt@BB/PF - 3044,412,306: Archangel Luci most of the time
    Eyedea @BB - 312 756 286: Bonia, Satan
    Eyedea @BB - 300 490 235: Ronia
    Glutes@BB - 311,891,290: Maxlvl Awoken Dmeta+88, LvL83 Awoken Red Sonia+12
    Lux@BB/PF - 359,050,270 Dark Metatron +110 , Byakko +78
    Bryan@PFBB - 359,070,210 UmiYami +297, LuBu (Zues Oly fridays, CuCHu sat/sun)
    Cross@PF - 340,071,205 - Pandora, Bastet, Valk, Loki
    Nav - 302,475,223 - Byakko+80, Kushi/zues/Satan
    pho@BB/PF 358,595,231-Main Red Sonia, Shiva thursdays, Zeus Fridays, sometimes Yamato, DQXQ, D/L Lillith, rarely Bastet or Leilan
    MasumiBBPF - 340,957,288 - Pandora, Rebel Seraph Luci, Kirin, Valk, Shiva
    MG@BB/pf - 349,456,278 - Horus, Shiva, Loki, Valk, Bastet, Zeus (Fridays), kushi, Goemon
    Ribs@Ribs@BB/PF - 378,956,272 - D.Meta, U&Y, Satan
    Jamie@BB - 302,151,296 - Satan, Bastet, Goemon, Kirin +215, Red Guan Yu, rarely valk, zeus(for twinlits) (need goemon friends) (dont add me if you use aa/sod lucifer a lot)
    Drop_Dead - 334,656,289 - Light meta,Fl horus, Bastet, soon will have a 297ed Ronia lead...
    Stanley@PF - 309,167,215 - Dark Meta (+213), GOdin, Haku (<-- me)
    Diamonds - 335,772,235 - Dark Shiva, Freyr, Bastet, Zeus (twinlits), Goemon, Valk, Cu Chu, sometimes Batman + BW or D/L Anubis for the lolz
    Jets@PF/BB - 387,488,256 - DQXQ lvmax, Byakko lvmax, Kushi lv92
    zebrah@BB - 319,252,225 - Ronia, FL Horus, Dmeta, Pandora, Zeus (twinlits), Lmeta/Valk, Bastet
    Clide@pf: 308,050,299 -Red Sonia, F/D Shiva, F/L Horus, Bastet, Light Meta, Kirin, +297 Valk, Lu Bu, L/L Zeus, that's just off the top of my head.
    mdew@bb: 361,857,284- DMeta, F/D Shiva, Kushnida, D/L Anubis
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  4. #124
    Registered User krs128's Avatar
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    Originally Posted by mdew091 View Post
    mdew@bb: 361,857,284- DMeta, F/D Shiva, Kushnida, D/L Anubis
    if you have any one you want to bump off your friends list I have a Dmeta +100. tried adding you but your list is full.
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  5. #125
    Recovering Fappaholic' Clide Whit's Avatar
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    Originally Posted by krs128 View Post
    Is light Megatron really that good? Just seems like healer class subs really lack with stats and none of them had row enhances.

    Side note..wonder when Dark meta will get a Ultra....
    I use her all the time, really fast farming for tier 5 and 6's (faster than valk since you get skill awakenings and dont need to stall)

    I use her more though as a sub for my Horus and Kirin teams, and use her for my Shiva team when farming twinlits which makes floor 1 and the entire run a piece of cake.
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  6. #126
    Registered User dryst's Avatar
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    tam, baby tam and a devilit off 45 pulls, they give so many away ive got almost 3 different teams max awoken...a couple months ago i remember the forums and ******** being flooded with people crying about them
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  7. #127
    Registered User krs128's Avatar
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    Originally Posted by Clide Whit View Post
    I use her all the time, really fast farming for tier 5 and 6's (faster than valk since you get skill awakenings and dont need to stall)

    I use her more though as a sub for my Horus and Kirin teams, and use her for my Shiva team when farming twinlits which makes floor 1 and the entire run a piece of cake.
    what makes her a good sub for twinlits?? she can't be binded? but what about your leaders.

    Originally Posted by dryst View Post
    tam, baby tam and a devilit off 45 pulls, they give so many away ive got almost 3 different teams max awoken...a couple months ago i remember the forums and ******** being flooded with people crying about them
    I know its great lol. My devil team has all the good awakenings I love it. Kind of hoping for a Devilit before the pal event is over, and then I will only be rolling during Super king pal events if it ever comes back.
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  8. #128
    Registered Abuser DontSayDO's Avatar
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    Originally Posted by dryst View Post
    tam, baby tam and a devilit off 45 pulls, they give so many away ive got almost 3 different teams max awoken...a couple months ago i remember the forums and ******** being flooded with people crying about them
    got keeper of gold, baby tam, and a tamadra off 23 pulls...and 4 plus eggs.

    i am almost having to increase storage space due to having too many baby tamadras to evo!
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  9. #129
    Registered User MightyGains's Avatar
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    Originally Posted by Clide Whit View Post
    I use her all the time, really fast farming for tier 5 and 6's (faster than valk since you get skill awakenings and dont need to stall)

    I use her more though as a sub for my Horus and Kirin teams, and use her for my Shiva team when farming twinlits which makes floor 1 and the entire run a piece of cake.
    What's your Shiva team for twinlits?
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  10. #130
    Recovering Fappaholic' Clide Whit's Avatar
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    Originally Posted by krs128 View Post
    what makes her a good sub for twinlits?? she can't be binded? but what about your leaders.

    Originally Posted by MightyGains View Post
    What's your Shiva team for twinlits?
    I run with F/D Shiva, Ronia, Goemon, Echidna, Ultimate Light Meta, Shiva friend

    Basically floor one clear 3 red orbs which kills everything but the mythlits, I then take the time to get all my actives up while they spend almost every turn fruitlessly trying to bind Light Meta (I make sure all my red guys are binded before matching any orbs so I don't accidentally kill them all before Shiva's active is up). Once everything is up, I go on and sweep through the rest of the dungeon. I got the idea from a vid butcher posted in the last thread, basically very easy clear, 1000x easier than my Zeus team.

    If you have an Odin, he would work as well, or any unbindable off-color monsters, I just prefer L.Meta because her active can unbind your team to prepare for the next floor.
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  11. #131
    Registered User 495081 Drop_Dead's Avatar
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    krs128 remember she can also get rid of bind turns when matching hearts or using her active skill

    and that affect just got buffed too i think
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  12. #132
    Registered User krs128's Avatar
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    Originally Posted by Drop_Dead View Post
    krs128 remember she can also get rid of bind turns when matching hearts or using her active skill

    and that affect just got buffed too i think
    Good call.. Maybe I could make use of my amaterasu.. It's like Lmetas active but better.. Though if I ever get a Hanzo ill just do the Dmeta Hanzo Ronia Lilith Lilith team.
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  13. #133
    Registered User MightyGains's Avatar
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    Originally Posted by Clide Whit View Post
    I run with F/D Shiva, Ronia, Goemon, Echidna, Ultimate Light Meta, Shiva friend

    Basically floor one clear 3 red orbs which kills everything but the mythlits, I then take the time to get all my actives up while they spend almost every turn fruitlessly trying to bind Light Meta (I make sure all my red guys are binded before matching any orbs so I don't accidentally kill them all before Shiva's active is up). Once everything is up, I go on and sweep through the rest of the dungeon. I got the idea from a vid butcher posted in the last thread, basically very easy clear, 1000x easier than my Zeus team.

    If you have an Odin, he would work as well, or any unbindable off-color monsters, I just prefer L.Meta because her active can unbind your team to prepare for the next floor.
    hm, I have everything except Ronia. Think I can replace horus with Ronia? or Red Giant Gigas?
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  14. #134
    Anti-Circumcision JoshSP1985's Avatar
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    Few divine flowers showing up on my friends list... used them as a helper for some dark knight sword runs lol talk about 100% activation rate.
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    Registered User 495081 Drop_Dead's Avatar
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    yea just for fun i used a few of them as friends when farming chasers with my lmetateam. didnt have a dark sub att but still activated it pretty much every time
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  16. #136
    Anti-Circumcision JoshSP1985's Avatar
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    Originally Posted by Drop_Dead View Post
    yea just for fun i used a few of them as friends when farming chasers with my lmetateam. didnt have a dark sub att but still activated it pretty much every time
    Yep, I mean Horus has a theoretical activation of like 96% so adding in hearts....
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  17. #137
    Registered User krs128's Avatar
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    Quick question.. how do Row enhances multiple with overall damage... say for example a Dmeta team has 6 Dark Row enhances (which is typical with Dmeta/Gryps/Hanzo), that is 60% right? does that mean 16x1.6 = 25.6x damage??

    and I remember saying some where if you make 2 Dark rows it counts again, so would that be 16x1.6x1.6 = 40.96x damage??

    which blows 25x spike teams like Kirin, U&Y and F/L Horus out of the water, since they really are not making Rows
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  18. #138
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    Originally Posted by krs128 View Post
    Quick question.. how do Row enhances multiple with overall damage... say for example a Dmeta team has 6 Dark Row enhances (which is typical with Dmeta/Gryps/Hanzo), that is 60% right? does that mean 16x1.6 = 25.6x damage??

    and I remember saying some where if you make 2 Dark rows it counts again, so would that be 16x1.6x1.6 = 40.96x damage??

    which blows 25x spike teams like Kirin, U&Y and F/L Horus out of the water, since they really are not making Rows
    yep esp if u use lu biu/king baddie for dat der 2.5/3x dmg
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  19. #139
    Recovering Fappaholic' Clide Whit's Avatar
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    Originally Posted by MightyGains View Post
    hm, I have everything except Ronia. Think I can replace horus with Ronia? or Red Giant Gigas?
    Don't see why not, if anything set up your board on stage 3 so you can get a good attack in on the 1st turn in stage 4, then use goemon to finish off.
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  20. #140
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    Originally Posted by krs128 View Post
    Quick question.. how do Row enhances multiple with overall damage... say for example a Dmeta team has 6 Dark Row enhances (which is typical with Dmeta/Gryps/Hanzo), that is 60% right? does that mean 16x1.6 = 25.6x damage??

    and I remember saying some where if you make 2 Dark rows it counts again, so would that be 16x1.6x1.6 = 40.96x damage??

    which blows 25x spike teams like Kirin, U&Y and F/L Horus out of the water, since they really are not making Rows

    you get .25x for each additional orb you match to the original 3 orbs so a row is 6 orbs = 1 + 0.25x3 = 1.75x for the entire row before any leader skills.

    Enhance orbs = 0.06x for each enhance orb so for a row thats 1+ 6 x 0.06 = 1.36x for the entire row of enhance orb.

    so look at the simple math below when running dmeta 16x

    One row is 1.75 x 16 = 28x. with no row enhance.
    One row with enhance orbs is 1.75 x 1.36 x 16 = 38.08x

    row enhance awakening gives 10% for each row enhance awakening there so 1 row enhance is 1.1, 2 is 1.2, 3 is 1.3 etc.
    So you have 6 row enhances:

    One row matched is 1.75 x 16 x 1.6 = 44.8x.
    One row with enhance orbs is 1.75 x 1.36 x 16 x 1.6= 60.928x.

    if you make a 2nd row the bonus is additive to the 1.6 therefore 1.6 + .6 = 2.2, 3 row match = 2.8

    2 row made is 3.5 x 16 x 2.2 x 1.25 (this is combo multiplier of 2 combos) = 154x
    i think 2 rows made with enhanced orbs = 3.5 x 1.36 x 1.36 x 16 x 2.2 x 1.25 = 284.8384x (this could be off as im not sure if 2 rows of enhance orb will count it as 1.36 two times or not)

    tldr: Rows enhances kinda broke the game in a sense that it was made easier to achieve higher multiplier with ease of activation which is just making one row.
    Last edited by phosaken; 05-14-2014 at 04:45 PM.
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  21. #141
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    Originally Posted by phosaken View Post
    you get .25x for each additional orb you match to the original 3 orbs so a row is 6 orbs = 1 + 0.25x3 = 1.75x for the entire row before any leader skills.

    Enhance orbs = 0.06x for each enhance orb so for a row thats 1+ 6 x 0.06 = 1.36x for the entire row of enhance orb.

    so look at the simple math below when running dmeta 16x

    One row is 1.75 x 16 = 28x. with no row enhance.
    One row with enhance orbs is 1.75 x 1.36 x 16 = 38.08x

    row enhance awakening gives 10% for each row enhance awakening there so 1 row enhance is 1.1, 2 is 1.2, 3 is 1.3 etc.
    So you have 6 row enhances:

    One row matched is 1.75 x 16 x 1.6 = 44.8x.
    One row with enhance orbs is 1.75 x 1.36 x 16 x 1.6= 60.928x.

    if you make a 2nd row the bonus is additive to the 1.6 therefore 1.6 + .6 = 2.2, 3 row match = 2.8

    2 row made is 3.5 x 16 x 2.2 = 123.2x ( im not factoring in the dmg boost for doing 2 combos not sure how that factors in since i havent looked it up)
    i think 2 rows made with enhanced orbs = 3.5 x 1.36 x 1.36 x 16 x 2.2 = 227.87072x ( again im not sure how enhance orbs work when comboing them in so this could be off)

    tldr: Rows enhances kinda broke the game in a sense that it was made easier to achieve higher multiplier with ease of activation which is just making one row.
    oh damn, didn't realize every extra orb after 3 gave that much more damage. Any one know how additional combos work? how much damage does each combo add?

    so like you activate Kirin's Leader, that is 4 combos.. it is 25x??

    and just adding it up a full board of black is 30 orbs.. so 27 additional orbs is 6.75x damage. full enhanced 2.8x damage, 6 row enhances 1.6x then 16x leader = 483.84 damage. das it mane. ok I think I got how this stuff works
    Last edited by krs128; 05-14-2014 at 04:50 PM.
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    Originally Posted by krs128 View Post
    oh damn, didn't realize every extra orb after 3 gave that much more damage. Any one know how additional combos work? how much damage does each combo add?

    so like you activate Kirin's Leader, that is 4 combos.. it is 25x??

    and just adding it up a full board of black is 30 orbs.. so 27 additional orbs is 6.75x damage. full enhanced 2.8x damage, 6 row enhances 1.6x then 16x leader = 483.84 damage. das it mane. ok I think I got how this stuff works
    i edited it to add in the combo which i looked up and took from wiki

    "Each combo created will increase the final damage/recovery in this round by 25%. "

    therefore each additional combo is .25 so 2 combos you get 1.25

    3 will be 1.50

    full board is 7.75x x 2.8 x 1.6 x 16 = 555.72x

    you forgot to add in the 1.0 ( which is the base of making one 3 orb match) to the 6.75

    look at this link, i use to use this when i ran ares and had usually 2 colors on the entire board.. pretty neat but im not to sure if its really accurate.

    http://gdriv.es/vgpadg/board/
    Last edited by phosaken; 05-14-2014 at 05:00 PM.
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  23. #143
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    Originally Posted by krs128 View Post
    Quick question.. how do Row enhances multiple with overall damage... say for example a Dmeta team has 6 Dark Row enhances (which is typical with Dmeta/Gryps/Hanzo), that is 60% right? does that mean 16x1.6 = 25.6x damage??

    and I remember saying some where if you make 2 Dark rows it counts again, so would that be 16x1.6x1.6 = 40.96x damage??

    which blows 25x spike teams like Kirin, U&Y and F/L Horus out of the water, since they really are not making Rows
    Correct and not only that but the base damage is higher since damage is concentrated around one color and you're breaking more orbs of that color. So in that situation higher base damage and higher multiplier.

    It's also why the best spike teams (high multiplier) still are optimal when utilizing row enhances basically I won't ever use my U&Y team over my Sonia team unless I get a I&I so I can go blue heavy/row enhance etc and then it's still situational.
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  24. #144
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    Originally Posted by phosaken View Post
    i edited it to add in the combo which i looked up and took from wiki

    "Each combo created will increase the final damage/recovery in this round by 25%. "

    therefore each additional combo is .25 so 2 combos you get 1.25

    3 will be 1.50

    full board is 7.75x x 2.8 x 1.6 x 16 = 555.72x

    you forgot to add in the 1.0 ( which is the base of making one 3 orb match) to the 6.75

    look at this link, i use to use this when i ran ares and had usually 2 colors on the entire board.. pretty neat but im not to sure if its really accurate.

    http://gdriv.es/vgpadg/board/
    thanks

    Originally Posted by JoshSP1985 View Post
    Correct and not only that but the base damage is higher since damage is concentrated around one color and you're breaking more orbs of that color. So in that situation higher base damage and higher multiplier.

    It's also why the best spike teams (high multiplier) still are optimal when utilizing row enhances basically I won't ever use my U&Y team over my Sonia team unless I get a I&I so I can go blue heavy/row enhance etc and then it's still situational.
    yea it seems they need to do something to make these hard to active combo leaders more on par... really makes the Hero gods and Dmeta shine.
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    Originally Posted by krs128 View Post
    thanks



    yea it seems they need to do something to make these hard to active combo leaders more on par... really makes the Hero gods and Dmeta shine.
    well the combo leaders will get the bonus of 1.75 for making 4 combos lol. but the math to do that is to much since we talkin about different color orbs but my dqxq team is comin along nicely.

    dqxq lvl 68
    thor lvl 38 ( need a dub-yellow to ulti evo)
    L/D Venus lvl 40
    L/W Valk lvl 40
    L/D dragon rider Arthur lvl 40

    with friend, i have 6 light row enhances but no enhance orb and a 16x multiplier like dmeta but harder to freakin get the row off while hitting the other 2 colors and hearts just to activate the 16x. but all my cards are light base so

    1.75 x 16 x 1.6 x 1.75 = 78.4x just to light dmg which all 6 cards will do. not even sure about the green and blue dmg which is low anyway since they sub colors with base attack of less than 400 lol at my current levels.
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  26. #146
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    Originally Posted by phosaken View Post
    well the combo leaders will get the bonus of 1.75 for making 4 combos lol. but the math to do that is to much since we talkin about different color orbs but my dqxq team is comin along nicely.

    dqxq lvl 68
    thor lvl 38 ( need a dub-yellow to ulti evo)
    L/D Venus lvl 40
    L/W Valk lvl 40
    L/D dragon rider Arthur lvl 40

    with friend, i have 6 light row enhances but no enhance orb and a 16x multiplier like dmeta but harder to freakin get the row off while hitting the other 2 colors and hearts just to activate the 16x. but all my cards are light base so

    1.75 x 16 x 1.6 x 1.75 = 78.4x just to light dmg which all 6 cards will do. not even sure about the green and blue dmg which is low anyway since they sub colors with base attack of less than 400 lol at my current levels.
    exactly and that's why I think they fall short. How often do you pull off a Row and hit the other Combos? Plus Valk removes Hearts so it lowers your options of things to match if you use her active, but you do have CTW with venus to nail the combo when it counts on a boss stage.

    I may start working on a Light team with Sun Wukong since the last Dark Gala was so king to bless me with a solid team instead of a Hanzo for my last remaining stones.
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    Originally Posted by krs128 View Post
    exactly and that's why I think they fall short. How often do you pull off a Row and hit the other Combos? Plus Valk removes Hearts so it lowers your options of things to match if you use her active, but you do have CTW with venus to nail the combo when it counts on a boss stage.

    I may start working on a Light team with Sun Wukong since the last Dark Gala was so king to bless me with a solid team instead of a Hanzo for my last remaining stones.
    pretty easy to get atleast one big clump of light basically only 1 row.

    I just need to make sure i have atleast 3 red orbs, 3 green and 3 blues, then use valk to clear hearts to light, then dqxq to turn those 3 red orbs into heart, and dark orbs to light and venus to ctw to make rows, but without ctw i can still activate leader with atleast one row of light, with ctw i can make 2 rows of light as long as im not overran with green or blue orbs. i usually clear most of them out prior to boss floor.

    also forgot to factor in thors active of 1.5 boost for light dmg so it becomes 117.6x for one light row.

    one thing i noticed about hero team, they seem to shine more when the dungeon you enter is short and you have max skilled 5 turn orb changers with skill boosts. i tried taking in my yamato hero team into a technical on monday to farm and i died cuz orb trolled and i didnt blow my gigas orb change to get more orbs and i got plastered since red teams have low rcv lol.
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  28. #148
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    Originally Posted by phosaken View Post
    pretty easy to get atleast one big clump of light basically only 1 row.

    I just need to make sure i have atleast 3 red orbs, 3 green and 3 blues, then use valk to clear hearts to light, then dqxq to turn those 3 red orbs into heart, and dark orbs to light and venus to ctw to make rows, but without ctw i can still activate leader with atleast one row of light, with ctw i can make 2 rows of light as long as im not overran with green or blue orbs. i usually clear most of them out prior to boss floor.

    also forgot to factor in thors active of 1.5 boost for light dmg so it becomes 117.6x for one light row.

    one thing i noticed about hero team, they seem to shine more when the dungeon you enter is short and you have max skilled 5 turn orb changers with skill boosts. i tried taking in my yamato hero team into a technical on monday to farm and i died cuz orb trolled and i didnt blow my gigas orb change to get more orbs and i got plastered since red teams have low rcv lol.
    think it be worth it having Kotaro, Valk (I got her max skilled) and DQ&XQ as orb changers with Son wukong. that is 2 13 turn cooldowns, a 5 turn and a 9 turn. blow all cool downs at once full board of Yellow and just rolled a Unicorn from the PAL machine couple days ago, but if I invested in this team I would aim for a Light Hera when she comes to NA. That is only 4 skill boosts though, and 5 Row enhances.
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    DQXQ vs True Endless

    Give you an idea... what I was talking about earlier even spike teams should go for row boost setups, obviously a perfect team requiring REM luck but that team wouldn't have a snowballs chance in hell w/o those row boosts.
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    Originally Posted by krs128 View Post
    think it be worth it having Kotaro, Valk (I got her max skilled) and DQ&XQ as orb changers with Son wukong. that is 2 13 turn cooldowns, a 5 turn and a 9 turn. blow all cool downs at once full board of Yellow and just rolled a Unicorn from the PAL machine couple days ago, but if I invested in this team I would aim for a Light Hera when she comes to NA. That is only 4 skill boosts though, and 5 Row enhances.
    it might worth a shot, probably hard to find dedicated wukong friends who run wukong as leader. both my alts have wukong, but on one account i got only verche and apollo as orb changer and other i got valk and verche, but lvling light is a pain. they both underleveled so i dont play him.

    when blade of justice comes, in this flower power event. farm and try to skill up verche.. he can be a 5 turn light orb changer clearing dark.. but so does dqxq active and wukong changes dark to hearts. but means you wont really be orb starved at all. that could be a sick nasty team if you can get verche max skilled.

    Originally Posted by JoshSP1985 View Post
    DQXQ vs True Endless

    Give you an idea... what I was talking about earlier even spike teams should go for row boost setups
    I have everything to make that team except apollo on my NA account. On my JP account with dqxq i have valk, and apollo and using apollos active is nice if i make sure i have 3 red orbs up as apollo will clear heart and dark to light. Plus having apollo on my NA account means i can drop dragon rider and cover all colors for easier activation like that video. losing one row enhance isnt a deal breaker vs having 100% activation ability. Hopefully when takeminataka comes back around ill get him so i can have a L/F card to cover all colors while getting a light enhance orb active.
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