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View Full Version : Anthem Loses Bioware's Best Writer (R.I.P.)



JaegerBrah
03-10-2018, 06:27 PM
Drew Karpyshyn recently announced his departure from Bioware. For the unaware, these are some of the games he was the lead writer:

https://i.imgur.com/PgHKc1G.png

For more information:

http://drewkarpyshyn.com/c/?p=1068

t1rctpPyV9Q

freeburn
03-10-2018, 06:32 PM
Meh. If I cared for amazing writing I'd be watching movies. Gimme Dat good gameplay

JPeeper
03-11-2018, 06:23 AM
Thought he left after ME2, srs. Even though for 85% of the ME3 story it was good, I can never forgive Bioware for that atrocity they call an ending to my favourite trilogy of all time.

Didn't know he was writer for Anthem, but at this point in it's development, you'd hope they would have every thing written already.

Aristotelian
03-11-2018, 07:02 AM
Is it not possible that he is done with the writing aspect of the game's development, considering the supposed 2018 release date? I'm willing to give this game a shot but doubt it'll be a day 1 purchase like ME:A was for full price.

Zerafian
03-11-2018, 08:05 AM
god fukin damn it....this game ruined ME franchise. Why the fuk cant they keep their sh*t together to make this game glorious.

Wtf is going on over at EA. They must be tearing Bioware apart causing tons of internal issues at the studio.

HockeyBacon18
03-11-2018, 08:54 AM
Thought he left after ME2, srs. Even though for 85% of the ME3 story it was good, I can never forgive Bioware for that atrocity they call an ending to my favourite trilogy of all time.

Didn't know he was writer for Anthem, but at this point in it's development, you'd hope they would have every thing written already.

this. youd pretty much have to think 95% of it is written, including all major plot points

BigBallsMcgee
03-11-2018, 09:53 AM
Meh. If I cared for amazing writing I'd be watching movies. Gimme Dat good gameplay

kind of this. Anthem wasn't going to be story focused, it's going to be like destiny

ChristmasFnatic
03-11-2018, 11:58 AM
Oh well. Baldur’s Gate 2 is my fave game of all time!

Beelze
03-11-2018, 05:30 PM
ME Andromeda was plagued with staff members leaving mid project and it turned out absolutely terrible, not a good sign for anthem.

MajesticLion
03-11-2018, 07:09 PM
That's one heck of a resume.

midcoastking33
03-11-2018, 07:59 PM
this game will be loot box garbo like destiny

JPeeper
03-11-2018, 08:45 PM
ME Andromeda was plagued with staff members leaving mid project and it turned out absolutely terrible, not a good sign for anthem.

Except Anthem is being developed by Bioware proper and not some knock off Bioware studio. ME:A has a hilarious development history because basically half way through development they completely changed the direction and started over, but with half the time to make it, which is why it came off so poorly. It was also written by fanfic ME writers and not actual writers, which is why the writing is beyond dreadful, the plot is ME1 ripoff, but much worse, none of the missions are interesting and the dialogue is so poor.

Not expecting Anthem to be nearly as bad as ME:A was, even if the ME:A gameplay was actually pretty good.


Edit: He posted on his site that he left because he finished writing for Anthem.

tnel00
03-12-2018, 11:31 PM
Can't buy a Bioware game on day 1 at this point. Will wait to see what the metacritic reviews look like a month later

IDefineMyself
03-13-2018, 08:12 AM
Honestly wasn't planning on getting this one cause of the story, so long as the gameplay is solid im on board

rectifryer
03-13-2018, 08:17 AM
I can't take them seriously until they retcon Andromeda.

nkiritsis13
03-13-2018, 10:50 AM
http://gamingtrend.com/wp-content/uploads/2017/06/giphy-downsized-large-2.gif
Jarra's Wraith:

"A sense of pride and accomplishment!"

These days especially I would consider myself more of a gameplay over story type, but In Anthem's case, the gameplay might not be enough to be a passable experience. While certainly flashy, the actual shooting (https://youtu.be/EL5GSfs9fi4?t=221) doesn't appear all that special, and if anything, a bit daft. The effects look impeccable, between the gunfire and the splashing water, but the both the enemies and the player just stand there like idiots. The player tanks damage from enemies who can't hit sh*t (https://youtu.be/EL5GSfs9fi4?t=310), with zero emphasis on cover or evasive maneuvering - precisely the sort of thing you would expect from a futuristic, mobile suit of armor.

Judging strictly by the footage, it's a phenomenal looking game, but the core gameplay needs a lot of work if it wants to be anything more than Destiny Rangers. It's not a good sign when the traversing between point A to B to C looks more fun than the parts when you stop for the actual shooting, when it should be consistently fast paced and constantly engaging like so many games have already done, e.g. Vanquish:

http://i49.tinypic.com/znoowg.jpghttp://digitalspyuk.cdnds.net/17/19/480x240/landscape-1494453073-giphy-10.gif

Or actually from EA, Titanfall:
https://78.media.tumblr.com/0cf631e8b0af8fd37e7d25b30669c5a9/tumblr_o8pjzasPS81qjztgpo1_400.gifhttps://thumbs.gfycat.com/InfamousCleanGemsbok-size_restricted.gif

With only the E3 footage to gauge the level design, I can't imagine that they are going to use some sort of pseudo-procedural generation system similar to Warframe, as that is a direction that I'm shocked more looter shooters have not embraced, as it at least helps alleviate the inevitable tedium from repeating the same locations over and over again.

There still has to be some meaning to the core gameplay loop, some motivation, and if they insist upon making the narrative a core part of the game, then it shouldn't be so half-cocked that it detracts from the whole package.

*As a side thought, a common problem with these Looter Shooters is that they're strictly guns, or armor, or what might as well just be fancy hats for what most drops offer, but they never take a page out of the books from numerous RPG games that include far more than the basic weapons and armors. Maybe you kill a basic enemy, and yeah, they won't drop some amazing gun, but what about some scraps or consumable items; stuff you can still use or just sell to save up for something you do want? Maybe you can even harvest natural resources from the environment, either to trade, sell, or allocate towards upgrades. It just seems like a massive wasted opportunity to make regular engagements slightly more interesting than the Borderlands style of "another white weapon," or what appears to be the case in Anthem, generally zero drops.


god fukin damn it....this game ruined ME franchise. Why the fuk cant they keep their sh*t together to make this game glorious.

Wtf is going on over at EA. They must be tearing Bioware apart causing tons of internal issues at the studio.
Games as a service are taking precedence over games as $60 that people will happily pay and feel as though they received a complete product.

I can only imagine that it is simply too frustrating to work there anymore if you're a passionate and creative person because you could conceptualize the most imaginative story, but EA's higher ups would look at you like, "yeah, but how do we milk those teets bone-dry?"

As for Mass Effect, though, it was really up to EA whether or not to put the franchise on the back burner until after Bioware finished with Anthem. Instead, the greedy kunts decided to put together a chicken**** outfit with only the Bioware name attached to capitalize on a beloved IP and the pretense of a trusted developer to produce a game that had no business being made in the conditions that it was developed.

They should have made a Sophie's choice between a new Mass Effect or a new franchise entirely, but EA wanted their cake and to eat it too, but then they told everyone else that they could eat cake... except they were only offering Wonder Bread covered in frosting. People licked the frosting off and were left asking, "what the f**k is this?!? (http://digitalspyuk.cdnds.net/17/11/480x240/landscape-1489773501-andromeda.gif)"


Didn't know he was writer for Anthem, but at this point in it's development, you'd hope they would have every thing written already.
This really is such a good point that it should be hammered out a lot more as (another) wake-up call as to how that flashy E3 reveal was about as much substance as we can expect from Anthem. The first Destiny might have been in development for a long while, but this news with Anthem is eerily reminiscent of the storied, ugly history (https://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731) behind Destiny's development that involved scrapping the original story late into production.


An update to EA’s YouTube channel shortly after the Anthem teaser trailer aired stated that the game would launch in spring 2018. However, this was redacted by the time more footage was shown at Microsoft’s conference, at which point it was stated that its release would in fact come in fall 2018.
- We got this (https://gamerant.com/anthem-release-date-fall-2018/)
...

EA confirms that Anthem is delayed until 2019
...
"According to EA’s chief financial officer Blake Jorgensen, despite moving the release date to 2019, “it’s not a delay.” Instead, EA views the move as an opportunity to give Anthem a chance to get more attention as a new property than if it was forced to compete in a more crowded fall marketplace. EA will be releasing a new Battlefield title in the fall to fill Anthem’s vacated slot in the schedule, although no details have been announced beyond that.

Jorgensen also disputed a report from Kotaku last week that claimed that development was behind schedule, claiming that “people are trying to create a story."
- Heh heh no we don't... (https://www.theverge.com/2018/1/30/16952568/ea-anthem-delay-2019-missed-release-date-bioware)

It should be very concerning because Bioware themselves are professing this as a
"Story & character focused" (https://kotaku.com/bioware-doubles-down-on-anthem-as-pressure-mounts-1822380989) game:
BioWare studio head Casey Hudson confirmed that the next Dragon Age will indeed be a live game. “Reading lots of feedback regarding Dragon Age, and I think you’ll be relieved to see what the team is working on,” he wrote on Twitter. “Story & character focused. Too early to talk details, but when we talk about ‘live’ it just means designing a game for continued storytelling after the main story.”

All the Destiny clone criticisms are actually looking rather on point: $60 to push out the core game skeleton, then fill in the rest through DLC later on. If you release a half-assed story up front, you can fill in the details later and charge for the privilege; it's pretty much a convoluted foot-in-the-door tactic in which they sell you the promising foundation that falls short of expectations. But you already paid ~$60 for this game, so what's another $20, $30, $40, ect. if it could "complete" those expectations?

Yet while you can at least play devil's advocate with Destiny due to the screwy development and last ditch efforts to release something, EA and Bioware appear to be using that as their development model. How can this be a story-driven game when the story part isn't even ready, and by the same token, how can anything already developed in terms of level design and gameplay loop have any real meaning behind it when they're just going to slap a story over the bones to make sense of it in some context in the end?

ckmiscer
03-14-2018, 02:59 PM
Mass Effect 3's story was a trash pile. Destiny clones don't need a story anyway.

L_Coops
03-14-2018, 10:01 PM
kind of this. Anthem wasn't going to be story focused, it's going to be like destiny


Mass Effect 3's story was a trash pile. Destiny clones don't need a story anyway.

So loot grinder games don't need a good story? Why not?

Personally I find looter shooters boring and pointless precisely because their designers don't bother to incorporate a good story.