View Full Version : new College Football rule changes for 2013, explained

08-07-2013, 11:12 AM
1. Illegal Hits

This isn't rule change. This is a penalty change

What constitutes an illegal hit in 2013 hasn’t changed since 2008. You can’t lead with the crown of the helmet, target a defenseless player (think about a quarterback sifting into defense and drifting across the field after an interception), lower your head just before impact, deliberately “launch” into a tackle, or lead with a forearm, fist, hand, or elbow. And it’s still a judgment call on the field as to what looks illegal. The two explanations of an illegal hit in the NCAA rulebook both end with the phrase “when in question, it is a foul.”

But now, if a player is flagged with an illegal hit penalty, he also will be ejected from the game. Before you panic, it must be noted that illegal hits are now reviewable in the replay booth, which is new. The personal foul penalty will stand regardless, but the booth can overrule the ejection and the player can return to the game.

not a bad change, thugs get rightfully ejected and there won't be any incorrect ejections (happened to Clowney last yr)

08-07-2013, 11:14 AM
2. No spiking inside 3 seconds

In order for a quarterback to spike the ball to stop the clock, there must be 3 seconds remaining on the game clock. If he attempts to stop the clock inside 3 seconds, then the clock will run off and the quarter will be over.

“The idea here is uniformity,” Rhoads said. “Every stadium has a different clock operator in the tower. Some stadiums have clocks that count down using tenths of seconds, but others don’t. That can kind of cause a mess. So now this is like basketball. We know that once we get down so many tenths of a second, there’s no way a team will have time to make an inbounds pass, catch, and get a shot off. This is like that. If we get inside 3 seconds, you have to run a play.”

He referenced two 2012 games where there had to be a review, a clock reset, and fractions of seconds were added to allow one more play. “It was a mess, quite frankly,” Rhoads said. “Now everyone knows what the situation is and once they get used to it, it’ll be no big deal.”

this is gonna cause a lot of confusion for fans, I think it's a good change though to avoid "homer" clock managers

08-07-2013, 11:15 AM
3. Crackback Blocks

On the line of scrimmage, if an offensive player is more than 7 yards out, wide of the tackle box, he cannot come back toward the original position of the ball and make contact. In other words, outside players can’t come blowing back into the play and block below the waist. None of this is really new.

What is new is that a player can now come back and block, but only if the block is clearly to the front of the blocked player. As Rhoads described it, “10 o’clock to 2 o’clock.”

At the snap, immediately, you still can’t come back in and crackback block anywhere. But once that initial second has passed, you must keep it within the newly defined 10-to-2 parameters.

“It might be a stretch to even call this a rule change,” Rhoads said. “It’s really just semantics.”

08-07-2013, 11:17 AM
4. Returning after losing your helmet

One of 2012’s new rules said that if a player’s helmet came off during a play, he had to sit out the next play. This year, a team can “buy your way in” (Rhoads’ words) via a timeout. This will make timeout economics even more critical than they already were.

This one is bull**** IMO. THere's gonna be so many attempts to rip the helmet off the star players so they have to sit out

5. Last-minute injuries

If a player suffers an injury during the final minute of the final half and the clock stops solely for that injury, then the opposing team can take a 10-second clock runoff. However, the team with the injury can buy its way out of that runoff by burning a timeout. The idea here is to further eliminate faking injuries to stop the clock. It’s up to the offended team as to whether they take that clock runoff. It can be refused at any time.

08-07-2013, 11:40 AM