I’ve looked into it already. Coding, web dev, that stuffs kinda lame. What’s more useful and lucrative is for more people to have good drawing and graphic design skills, or skills to create new stuff.
In the game development world, they lack a lot of good artist who can draw and model. The code stuff has already been taken cared of. It’s the asset side that’s more important and has higher value
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10-07-2022, 07:41 PM #1
You guys should learn 3d modeling
Last edited by Mrstealyogurl89; 10-07-2022 at 07:46 PM.
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10-07-2022, 07:56 PM #2
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10-07-2022, 07:58 PM #3
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10-07-2022, 08:00 PM #4
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10-07-2022, 08:11 PM #5
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10-07-2022, 08:13 PM #6
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10-07-2022, 08:14 PM #7
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10-07-2022, 08:14 PM #8
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10-07-2022, 08:15 PM #9
Absolutely not true. Game artists are a dime a dozen. There’s thousands and thousands of unemployed game art grads who are not working in the industry simply due to politics.
These game companies arnt looking for real, creative artists. That’s why games today are so boring and all the same. The industry is full of liberal funcopop collecting nerds who just wanna make things similar to what they grew up with.
Goto art station . Com and randomly search through the artists. About 70% or more of those artist are unemployed or making way less than 40k a year. Goto the jobs section and realize most of those jobs have been filled already because the industry is tight knit and the ones who snivel their way into a studio just hire their friends regardless of how good they are.
The play is to get in a studio as an artist and garner a following of bright eyed new graduate game art-cels who dream of being where you are one day. Sell them some half assed art tutorials on how to make art like you do and 10x your income and pull up to your job at Riot Games in an Audi i8
Ask me how I know
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10-07-2022, 08:19 PM #10
A dime a dozen? How many "artist" do you know irl that can draw to the level of Artstation quality? I know of none.
Thousands of unemployed game art grads? Every field has thousands of unemployed people, even STEM. Unemployment has so many factors.
Artist are always in demand.🤴Supreme Self Esteem Crew
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10-07-2022, 08:20 PM #11
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10-07-2022, 08:22 PM #12
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10-07-2022, 08:25 PM #13
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10-07-2022, 08:30 PM #14
I know a ton.
Once you reach that level on art station you’ve just paid the cost of entry and actually, people in the industry don’t really give af unless you’re a god level artist like Ruan Jia, or Brad Rigney
Most other fields if you have pro level ability you’ll always have work. In the digital artist industry some of the most known highly skilled artists are living in poverty, because an image at this level..
Only pays like $1,500 for a months worth of work and every budding artist is clamoring for this exact job.
But yeah if you find a way in you can make a decent living modeling rocks and office chairs for a while until the project is done and the studio dissolves
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10-07-2022, 08:36 PM #15
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10-07-2022, 08:40 PM #16
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10-07-2022, 08:49 PM #17
Yea if you enjoy 3d modeling, you should do it.
But to say being a 3d artist is more lucrative than being a programmer is just factually wrong. Like really couldn't be more wrong. The world really doesn't need more skilled artists, there is a huge overflow. But there is such a need for programmers, they will basically hire anyone with a pulse.
You'll crack the 6 figure mark on your first job in software. And after that first one, you'll get hit up by so many recruiters, you stop reading your emails. By contrast, even experienced 3d artists have to leverage their network for jobs. And if you aren't in an art director role or top studio role, you won't crack 6 figs. Most of the top dogs are actually 2d artists, not 3d artists.
Source: A professional programmer that takes tons of art classes. My pro artist friends work their arses off so much they barely do personal work. Myself and my programmer artist friends have more time to do personal work because the job isn't 40+ hours unless you want it to be. Somehow these two groups have significant overlap.No Shampoo crew
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10-07-2022, 09:04 PM #18
Exactly this.
With 4 months of hard work you can reach pro level modeling ability not the best of the best but low mid tier mobile game type 3D models.
The only way an artist can break 6 figures is to sell a course like I said or risk crowdfunding a personal project.
If me and quoted are working in the same industry I’m certain his artist friends are putting in long as days and barely making it or making a fraction of his pay unless they have good connections.
The only artists I know really living that baller lifestyle work in movies on blockbusters. 3 weeks of on-site work turning over fully realized concepts in a matter of hours. But bringing in 6 figures
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10-07-2022, 09:27 PM #19
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10-07-2022, 09:36 PM #20
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10-07-2022, 09:56 PM #21
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10-07-2022, 10:51 PM #22
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Hobby related art jobs always suck. 3d renderers creating product images or landing pages make bank daily.
Visit Apple.com, Microsoft.com, Any top product web page and nearly all their product images on landing pages are 3d renders. These guys don't even create anything but having the skill to show off a product in anyway imaginable is a valuable skill that companies are willing to pay big bucks for*Everything I write on the Misc is facts and to be taken seriously.
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10-08-2022, 10:06 AM #23
Lol.
There is no way one random highly skilled 3D artist is creating all the product models for Apple or Microsoft. The have a whole studio devoted to those product renders for the commercials. Probably in-house.
But I’m just giving a dose of reality. If you’re an artist and you focus on working in advertising there’s money to be made. Game art is too finicky and too over saturated.
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10-08-2022, 11:54 AM #24
You could be those guys on Turbosquid selling their assets for $1000 or more and thinking they made it if they sell one a year.
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10-08-2022, 11:59 AM #25
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10-08-2022, 01:15 PM #26
Ive messed around on blender, its tedious ****. Plus the industry is absolutely terrible. Working for a company like ea games or epic games is dog****, and theyve been consistantly voted the worst companies in the world.
Its either you work for those **** companies or you try to sell assets on the unity store lmao, which are easy to pirate.
Id rather make 3d porn and sell it on pixiv srs.
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10-08-2022, 01:21 PM #27
Yes, EA is a terrible company to work for. But there's a ton of small companies who needs good modelers and creators. Making games is very easy today, in terms of coding, because all of that stuff has to be built and written once. Assets and IP needs to be new almost every time(which is the bulk of a game)
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