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08-24-2014, 07:22 AM #1681
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08-24-2014, 02:53 PM #1682
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08-25-2014, 07:39 AM #1683
Played about 6-7 hours of path of exile this weekend with all the DDoS stuff going on.
Got back on D3 last night and it was like moving 10 years into the future in terms of play mechanics, ease of use, graphics and combat smoothness.
It was nice to see that crappy overlay D2 style map again but it made me appreciate D3 a lot more actually. Like that I could actually go to a separate map screen and move it around, and about 20-25 other little things.
People who complain about D3 RNG need to craft on PoE. Holy crap. I think I rolled Int about 5 times trying to add magical properties to my marauder's gear. It's like D2/D3V all over again. SmartLoot was a good thing.Please read this: http://www.jimwendler.com/2011/09/time-to-man-up/
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08-25-2014, 09:09 AM #1684
- Join Date: Dec 2009
- Location: North Pole, Alaska, United States
- Posts: 19,115
- Rep Power: 1546836
I've rolled a Ranger in PoE in the meantime waiting for 2.1
Level 72, smashing early maps.
Graphics and gameplay aren't up to D3 standards but the random encounters are better.
All these random things can happen in about any area:
- Corrupted areas where you might get a Vaal skill
- Strongboxes
- Exiles
- Master quests
- ShrinesAll Hail the Ultimate Master, "I Know More Than The Generals Do", Donald Camacho Dr. Pepper X-Ray AR-15 Trump
BRB getting Brawndo, it has what plants need
BRB Welcome to Costco, I Love You
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08-25-2014, 09:37 AM #1685
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08-25-2014, 09:53 AM #1686
- Join Date: Dec 2009
- Location: North Pole, Alaska, United States
- Posts: 19,115
- Rep Power: 1546836
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08-25-2014, 10:56 AM #1687
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08-25-2014, 11:43 AM #1688
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08-25-2014, 11:52 AM #1689
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08-25-2014, 02:39 PM #1690
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08-25-2014, 05:30 PM #1691
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08-25-2014, 08:10 PM #1692
- Join Date: Dec 2009
- Location: North Pole, Alaska, United States
- Posts: 19,115
- Rep Power: 1546836
Well I was right. 2.1 a week after PoE drops it's mini expansion. Lol
Edit: but I'm hella addicted to PoE now lolLast edited by Final_Rep; 08-25-2014 at 08:27 PM.
All Hail the Ultimate Master, "I Know More Than The Generals Do", Donald Camacho Dr. Pepper X-Ray AR-15 Trump
BRB getting Brawndo, it has what plants need
BRB Welcome to Costco, I Love You
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08-25-2014, 10:48 PM #1693
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08-25-2014, 11:36 PM #1694
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08-26-2014, 12:49 AM #1695
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08-26-2014, 01:01 AM #1696
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08-26-2014, 01:08 AM #1697
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08-26-2014, 02:39 AM #1698
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08-26-2014, 04:55 AM #1699
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08-26-2014, 06:02 AM #1700
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08-26-2014, 06:13 AM #1701
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08-26-2014, 06:38 AM #1702
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08-26-2014, 08:02 AM #1703
PoE is really fun - it's cool how you can level up and work up everything - weapons, gems, and your character. That said the passive skill tree is needlessly complex - the kind of thing someone designed to look more complex than it is, so it can be shown to D3 players as "proof" of PoE's "superiority". The truth is, it's a complete mess. For ex., if you are playing a Fire Marauder, you have about 4 different directions you need to go to get fire damage. Why not just group that all together and make it truly evolutionary? Instead of forcing me to take six or seven +10 strength nodes in 2 directions. I understand people want to make it so that any class can go anywhere on the tree, but imho it's dumb - they could just add elemental damage nodes besides each class starting point FOR THAT CLASS. They should make it way more linear and clean it up - while still giving you the option to branch out in a non-aligned attribute (like me going to Dex for critical strikes).
That to me is one thing D3 really does better. On the whole it looks superficial as all skills are unlocked and you have infinite respecs (don't even get me started on how lame orb of regret is, it should just allow re-specc'ing, this isn't 1999... can we move on from useless difficulty in gaming?), but the truth is, you have 5 runes per skill and you have a ton of skills to use. Finding all the right combos isn't obvious and it also gives you a MASSIVE replayability edge over PoE.
That said I have to admit PoE is growing on me for the fact that it's grittier, darker, and more melee oriented as a Marauder than as a D3 barbarian. It's nice to, you know, actually swing my weapon. In D3 most of my damage comes from burning fire pits, headbutts (Raekor) or tornadoes back in the day. This whole DDOS thing was a nice chance to step back and see what else is out there. In the end I'll probably play D3 more because of infinite respec'ing though. It's just that simple.Please read this: http://www.jimwendler.com/2011/09/time-to-man-up/
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08-26-2014, 08:12 AM #1704
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08-26-2014, 08:54 AM #1705
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08-26-2014, 10:00 AM #1706
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08-26-2014, 10:47 AM #1707
Can confirm your buddy is a wizard....
I've been playing PoE off and on since beta. Every time they release new content I play for a month or two and then lose interest for a bit. It's a great game and its free so its worth having around for times when battle.net is down or when you just feel like going in and blowing stuff up.
The leagues are fun because everyone starts off on equal footing and they have leagues that run for a few hours, few days, to a month so if you're gone for a while you can jump in a new league and not be behind. I'm glad D3 is having leagues now, it'll be fun starting fresh.Last edited by poonpounder311; 08-26-2014 at 10:53 AM.
☻/
/▌ Rock Chalk Jayhawk KU
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08-26-2014, 11:04 AM #1708
Patch 2.1 Cliff Notes – What’s New and How Does it Work?
If you want info fast but have not had time to watch interviews or read all the preview blogs and patch notes try here first! This will be updated as new info and patch notes are released.
Greater Rifts (G-Rifts):
-Both Seasonal and Non-Seasonal heroes can compete in G-Rifts
-To start, get a Keystone of Trials which is a random drop from Torment Rift Bosses on a lvl 70 hero.
-Complete the Trial Rift (difficulty level is not dependent on game difficulty) to receive a Greater Rift Keystone
-WARNING: Hardcore characters that die in Trial Rifts are permanently dead
-Enter Greater Rift and kill mobs until Rift Boss spawns (loot only drops off G-Rift boss)
-Legendary Gems drop from G-Rift bosses and can be used in rings and amulets.
-List of Legendary Gems http://www.diablofans.com/forums/dia...legendary-gems
-Beat the timer to move to a higher Greater Rift Level
-NPC Urshi will grant you one of two options when you complete your G-Rift – Upgrade Gem or Upgrade Keystone. You can only pick one. Upgrading the gem will end the G-rift run and require a new Keystone of Trials to start over.
-Progress will be automatically posted to Leaderboards
-Patch 2.1 Greater Rifts Preview http://us.battle.net/d3/en/blog/1531...ifts-8-22-2014
Seasons:
-Leaderboards are reset each new Season
-Seasonal heroes start fresh with no gold, no Artisans, no gear, no Paragon levels
-Seasonal heroes require a free character slot to create
-Seasonal heroes have access to not only G-Rift Leaderboards, but also Seasonal Achievement Leaderboards, and Seasonal Challenge Leaderboards
-New Seasonal legendaries (10) drop in Seasons (will drop in non-seasons after Season ends)
-New Seasons-only transmogs unlock automatically at the Mystic when you hit for 70 on your Seasonal hero. [Edit] These can not be earned outside seasons, but will be available on all game modes (seasonal and non-seasonal) once earned.
-Season duration will be a “few months”
-All Paragon XP, gold, and gear from the shared stash earned in Seasons will be transferred to your main characters when the Season ends.
-Gear arrives via a little envelope in the bottom left by the chat window
-Your Seasonal hero will become a non-seasonal hero when the Season ends
-Stash tabs paid for, or Artisan levels earned, in Seasons roll over to non-season if they are higher than what you have
-There will be small breaks between Seasons during which time you can clean up inventory and can still view Leaderboard results from the Season that just ended.
-Patch 2.1 Seasons Preview http://us.battle.net/d3/en/blog/1519...sons-8-15-2014
Leaderboards:
-Available for Clans, Classes, and Groups of 1 to 4 players. Compare yourself against others of your Clan, your Class, or groups of the same size.
-Leaderboards are wiped at the start of each new Season
-G-Rift Leaderboards are open to Seasonal and Non-Seasonal heroes. They are ranked separately. Rank is based on who can run the highest level G-Rift in the quickest time during the Season. You have all season to get your best time in.
-Challenge Leaderboards and Seasonal Achievement Leaderboards are open to Seasonal heroes only
-Unlike G-Rift Leaderboards, Challenge Leaderboards are for the first 1000 to accomplish the task. Speed does matter on them.
Goblin Realm:
-Spawns from random Treasure Goblins at level 70 in Adventure mode
-Only players present when the rift spawned can enter it
-High gold and gem rewards along with Legendary drops from Baroness of Greed (end boss)
-13 Aug 2014 – Patch 2.1 Goblin Realm Preview http://us.battle.net/d3/en/blog/1515...ault-8-13-2014
Items:
-Sell price of health potions and dyes reduced to 1 gold
-Life on Hit for the top 4 ranks of Amethysts increased
-Upgradeable Legendary Gems added as a drop from G-Rift Bosses. Once you have one it will not drop again.
-New item Ramalandni’s Gift added. Will allow player to add a socket to a weapon. Info http://us.battle.net/d3/en/forum/top...4566?page=2#21
-2 hand weapons will be improved. The change is retroactive to existing items in inventory
-Many old legendary items changed and legendary affixes added. Most of these changes are NOT retroactive. You need to find a new item with the exception of some very rare Legendaries. See patch notes for full details
-Many Class set items changed. These changes are retroactive
-For Barbarians - shoulders, chest, and two-handed mighty weapons can now roll Furious Charge and Call of the Ancients damage.
-New Seasonal Legendary items added. At the end of the Season these will drop in non-seasonal play
-The Skeleton King will now drop the Leoric's Crown the first time you kill him from level 11 to level 65
-Excellent Diablofans Item Preview Post with the changes http://www.diablofans.com/forums/dia...egendary-items
Miscellaneous:
-Many Class skills have changed. See Patch notes for details
-New stash tab added for RoS players
-A new map called Cesspools has been added to regular and G-Rifts
-Many Achievements revised and bugs fixed. This includes the addition of Swamp Hawks.
-Rifts now cost 1 Keystone per person to enter
-Some Bounties now have reduced XP and gold rewards
-You will no longer be put into a Rift game where the guardian has been killed
-A new option has been added to display an icon that indicates an item's rarity (Colorblind feature requested by players)
-Several other UI changes – see Patch Notes
Infernal Machine:
-A new reward has been added: The Hellfire Amulet
-Will randomly roll a passive appropriate to your class
-Recipe is available for purchase from Squirt in Act II for 5 million gold
-Requires the same materials to craft as the Hellfire Ring plus 10 additional Forgotten Souls
Crafting:
-Salvage All items in Backpack options added. There are three buttons - salvage all regular (white), salvage all magic, salvage all rare. Blacksmith must be max level.
-Magic item costs reduced for crafting Legendary and Set bracers from 120 to 72
-Transmogrified Class Set items can now be returned to their original appearance
- Class-restricted appearances can now be applied to any item of the same slot. If an item that has been transmogrified with a class-restricted appearance is equipped on a class that isn't normally able to equip the item to which the appearance belongs, the base appearance will be used instead
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08-26-2014, 11:46 AM #1709
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08-26-2014, 11:55 AM #1710
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