https://www.zombiesrungame.com/
Looks like it will be fun
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Thread: Zombies Run App~for runners
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02-22-2012, 10:17 AM #1
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Zombies Run App~for runners
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02-22-2012, 02:30 PM #2
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02-22-2012, 08:03 PM #3
this is brilliant. I do not run AT ALL. I hate it. I think zombies coming would be the only circumstance for me to run. it does look like fun, even tempting for a non-runner
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02-23-2012, 08:35 PM #4
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02-27-2012, 11:27 AM #5
You can run from 'real' zombies as well: http://runforyourlives.com/
Like Tough Mudder, or Muddy Buddy, or 'fill in the blank of the latest fad obstacle course'.
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03-06-2012, 12:53 AM #6
Unfortunately..... it is not. And at $7.99.... it is even less so.
At best it is a voice over dialog inbetween your songs. You have no interaction with the environment or story.
The "Collect items and distribute through your town" is simply a gimmick that has no bearing on the game nor does it matter what you give to any of the buidlings. the buidlings will level the same wether you give the bandages to the aid station or to the comms building.
Wait for this one to drop in price... Maybe .99. But I bet it will be given for free (To boos DL numbers) as soon as people realize it is not living up to its selling point.
Other issues:
Sound: After the voice over... the music is muted (theyve identified this and are working on it. So when you turn your volume up to actually hear your music... you are deafened by the follow on voice over.
Sound pt 2: When you pick up an item... it is a "poorly digitized computer voice" that announces what you got.
Each mission is approx 30 minutes.... dependig on your songs. Set ## of voice overs per mission...each one taking place between your song tracks.
Cant run with podcasts... only your playlist.
Currently 13 missions... with a promise of an additional 17 in an update... Not really holding my breath on this one.
Voice overs... Poorly enacted. Almost as if each person did their own voice over in isolation and were later spliced together. It simply doesnt flow.
I had hopes for this one.
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03-06-2012, 04:49 PM #7
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