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Old 08-21-2007, 03:39 PM   #1
An hero
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Babel fish game

Here's how it goes: You go to http://babelfish.altavista.com/tr, translate something into another language, then translate it back to English. For instance:

Quote:
Are you aware that there are people in this world that have a severe medical condition which causes them to be that way? My mother for instance is one of those people. She is a truck driver that has bad knees and a bad back from driving the truck but you probably do not care about that case either. Oh well I am not one of those people I am 6'4" 245lbs and I exercise every day. I would love to see you say something like to my mother in front of me. Probably never happen though you are probably just an internet tough guy. I doubt very seriously you would say that to someone?s face. Just my thought. What do you think? Oh I am sorry you probably do not have a brain. I on the other hand will be happy to buy you a plane ticket to come here and see if you have the nerve to say that to someone I know.
Translated into Russian and back becomes:

Quote:
You osvedomlenny that will be people in this peace they do have by a strict medical state it does cause that their be road? My mother for instance one of those people. It will the driver of cart it has poor elbows and tail end of the failure of govern cart but you you do not probably worry about that case also. Oh will gush out themselves 4 not one of those people, I will be which ''ya "245lbs and I work each day. I would fall in love to see you to say something it loves to my the MATI before me. Probably never occur although you are probably valid the guy of the Internet rough. I doubt very seriously you they said that to someone side. Exactly my thought you do think? Oh 4 ogorchenn you does not probably have the brain. Ii1 from other side will happy purchase you by flat ticket in order to arrive here and to see if you you have nerve in order to say, the fact that to someone I know.
Now you guys try it.
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Old 08-21-2007, 03:40 PM   #2
CountryPunk
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Cause I want you
and I feel you
crawling underneath my skin
Like a hunger, like a burnin
to find a place I've never been
Now I'm broken, and I'm faded
I'm half the man I thought I would be
But you can have
what's left of me.
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Old 08-21-2007, 03:41 PM   #3
An hero
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Quote:
Originally Posted by CountryPunk View Post
Cause I want you
and I feel you
crawling underneath my skin
Like a hunger, like a burnin
to find a place I've never been
Now I'm broken, and I'm faded
I'm half the man I thought I would be
But you can have
what's left of me.
You didn't do it right.
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Old 08-21-2007, 03:41 PM   #4
melvamellow
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lol
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Fall down seven times, get up eight.

5 AM morning walks, witnessing the transition of the sky from pitch black to light blue as the sun rises - priceless, beautiful moment. I long for it every morning.
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Old 08-21-2007, 03:42 PM   #5
CountryPunk
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Getting Started
Continuing from Saved Data
Insert the disc for the previous game and the Memory Card with the saved
data, and turn On the PlayStation game console. Go to the New Game or
Continue screen, and choose Continue. Select the slot into which you
inserted the Memory Card (either Slot 1 or Slot 2), and press the
Circle Button.
From the File Select screen, choose the data file that contains
the game you want to resume. If the data file cannot be loaded for
some reason, remove the Memory Card without turning Off the game console
and then reinsert it.

Changing Discs
Final Fantasy VII is the first 3 CD-ROM disc RPG for the PlayStation game
console. Occasionally, during the game, a screen will appear with the
message "Please insert disc 2 or 3" also with a CG image (screenshots
representing discs 1 through 3 of the CD-ROM). Without turning off the
console, open the Disc Cover and insert the disc designated on screen.
Close the Disc Cover, and press the Circle Button to resume. The CG
image randomly changes every time this screen is displayed.

THE CONTROLS
Start Button
Field screen: Switch map displays on the World Map screen
Menu screen: N/A
Battle screen: Pause or resume battle

Select Button
Field screen: Brings up a pointer which shows your position and
displays colored V marks, indicating possible doors and exits in your
area. Press the Select button again to hide indicators. May not work
in all areas.
Menu screen: N/A
Battle screen: Displays help window.

L1 Button
Field screen: When the character is moving, this turns the
character left. If held down, the character keeps turning left. When
the character is moving on the World Map, this turns the character left.
When the character is stopped in the World Map, you may view the
surroundings by turning left.
Menu screen: Selects characters in the same order as they are
lined up in the party. Moves the scroll bar up when selecting items and
magic.
Battle screen: Hold down simultaneously with the R1 button to
escape from battles.

L2 Button
Field screen: Switch views in World Map.
Menu screen: N/A
Battle screen: N/A

Directional Buttons
Field screen: Moves the characters in the Field screen or in the
World Map screen. Selects messages. Selects weapons, armor, items,
etc. in shops.
Menu screen: Moves the cursor and selects commands.
Battle screen: Moves the cursor and selects commands.

R1 Button
Field screen: When the character is moving, this turns the
character right. If held down, the character keeps turning to the
right. When the character is moving in the World Map, this turns the
character right. When the character is stopped in the World Map, you
may view the surroundings by turning right.
Menu screen: Selects characters in the same order as they are
lined up in the party. Moves the scroll bar down when selecting items
and magic.
Battle screen: Hold down simultaneously with the L1 button to
escape from battles. Switch between multiple and single targets.

R2 Button
Field screen: Changes view of the World Map.
Menu screen: N/A
Battle screen: Toggles the target cursor on and off.

Triangle Button
Field screen: Display the Menu screen.
Menu screen: Remove Materia equipped on a weapon or armor.
Battle screen: Set action (enter command) to other characters.

Circle Button
Field screen: Talk to other characters. Pick up items or examine
treasure chests. When pressed in front of a ladder, allows character
to climb up and down. Confirms the selection of weapons, armor, items,
etc. to sell or buy in shops. Activates switches on various items
(ex. elevators).
Menu screen: Confirms the selected command.
Battle screen: Confirms the selected command.

Square Button
Field screen: N/A
Menu screen: Switch between the Materia menu and the Equip menu.
Battle screen: While held down, closes the Command window and
displays the Barrier and Magic Barrier (MBarrier) gauges.

X Button
Field screen: when the character is moving in the field, the
character starts running. Cancels the selection of weapons, armor,
items, etc. to sell or buy in shops.
Menu screen: Closes the menu screen. Cancels the selected
command.
Battle screen: Cancels the selected command.


Field Controls
In Final Fantasy VII, you can experience a 3D Field, for the first time
ever in the Final Fantasy series. Since you can explore this enormous
world in all directions, you will feel as if you are actually in the
world, moving around. Dynamic scene cuts and variations in camera
angles provide a cinematic experience. Once in the Field, you can
enter names, talk with various people in the cities, and play Event
Games.

Viewing the World Map
As you proceed in the game, you will come across the World Map
screen. At the bottom right corner of the screen, a reduced World Map
is displayed. In this map, a broad yellow light beam indicates the
direction your character is facing and the character's field of vision.
The red dot shows the character's current location. Dots scattered
around the map represent towns and villages. If you press the Start
button while the reduced World Map is displayed, it will switch to the
enlarged World Map screen. Press Start again, and the World Map will
disappear from the screen. To display the reduced World Map, press
Start again.

Entering Names
As you encounter each character, you will be able to customize
their name using up to nine letters. If the default name is acceptable,
press the Start button to move the cursor to "Select" and push the Circle
button. To change a character's name, select a letter using the
Directional Buttons and enter each letter using the Circle button.
After a name is entered, select "Select." If you want to change back
to the default name, select "Default." Press the X button to backspace
and erase letters.

Selecting Messages
You can occasionally select a response or reaction when you are
talking with other characters in the game. Select the response or
reaction by using the Up or Down Directional Buttons, then press the
Circle button.


Shops, Inns, Etc.
There are various shops, inns, etc. throughout the world, where you can
buy things you need for your next adventure and rest. You can sell
extra weapons or items at any shop, except for inns. The following are
some of these establishments.

Inns
If you rest one night at most of the inns, the HP and MP of all
party members will be completely restored. Also, abnormality status
caused during battles will be reversed. The cost depends on the inn.

Weapon Shop
Weapons and armor are available. Weapons are specific for each
character, (for instance, Gun-arms may only be equipped on Barret).
Armor may be equipped on any character.

Item Shop
A number of items for various effects, such as recovery and
attacking, are available.

Accessory Shop
Various accessories are available. Once equipped, they will have
various special effects.

Materia Shop
Materia are magic orbs that have a number of positive effects if
equipped in weapons or armor. Purchasing Materia is the same as
purchasing other goods in other shops, however, it cannot be purchased
in bulk like items or weapons.

Beginner's Hall
Located above the Weapon Shop in the Sector 7 Slums near
AVALANCHE headquarters. It is not a shop, but if you talk to people at
the Hall (and listen to Cloud), you will learn many helpful things about
playing the game.


Event Games
Some of the events that take place during your adventure require
different controller functions. For instance, there is an event in
which you throw barrels at enemies below you. There are other events
where you compete, relying on your amount of stamina. Tips may be
hidden in messages and screens, so look for them carefully before
starting an event. In some cases you will have to complete an event
within a certain time limit. If you have to discontinue an Event Game,
you can finish the game after saving, or press the Start button during
an Event Game to pause.

The Battle Screen
A typical Battle screen looks like this:
1) Messages during battle are displayed here (top of screen).
2) Graphics of the party members. The V mark above a
character's head indicates that you can select commands for that character.
3) Graphics of the enemy characters.
4) Press the Select button to display the help window during
battle. Descriptions for the selected commands, monster names, etc. are
displayed.
5) The names of the party members, with the Barrier gauge and
the MBarrier gauge are displayed. If the gauge is hidden behind the
Command window, you can bring it to the front by pressing the Square
button. At the beginning of a battle, the Barrier and MBarrier gauges
are empty, but if you equip a Materia called "Barrier", a magic that
reduces the damage sustained by half will be cast only once, and the
defensive effect will last until the gauges reach zero. "Barrier"
works as a defense against the enemy's physical attacks, while
"MBarrier" works as a defense against magic attacks. The "MBarrier"
is recommended when you fight boss-level enemies.
6) Commands that can be used during battle. Depending on which
Materia is equipped, different commands can be used.
7) The status window shows the current status of the party
members. Reading from the left side of the window, you will see:
remaining HP, maximum HP (or the current status name), remaining MP,
and the Limit gauge/Time gauge.

During battle, numbers will appear above your characters and enemies.
White numbers indicate damage, while green numbers indicate recovered
HP and MP.

Under each character's HP and MP, there are gauges by which you can
immediately find the balance of HP and MP. The gauges will change from
their standard full color to red as they become depleted.
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