Not a chance. It wasn't like in the movies. Most of the killing would have occurred after one of the armies was routed. Until that point, they would just be shifting around in their phalanxes.
A bit selfish to create something that will be depressed and feel purposeless if it doesn't do the same. Sooner or later, some of them won't be able to do it. Kicking the can down the road.
It's going to be a long time before developers don't need to bake in the light and actually start saving time. Probably be three more gens before raytracing capability is required.
The only reason for super high frames above 60 is for competitive shooters, but dlss 3 introduces extra latency, so you wouldn't want to turn it on. It would be...