Destiny: Massive failure?
Let me preface this by saying that i do enjoy my time with the game.
After playing the beta and now the final game, i realize how far bungie has fallen from grace since their halo days and how far they missed the mark with their scope for destiny. Its clear that their most talented people left when they studio branched off from MS.
Let me start off with the most important factor of any AAA console game, story. What story? There is virtually no storytelling in this game and its not like their is an actual large open world teeming with stuff to keep you interested like ACTUAL mmo's. This was a game bungie promised to be very mmo-like or an mmo itself. Well out of a 1000 elements that make up an mmo, destiny might have 1 or 2. I was expecting this grand story with grear characters and compelling reason behind why i am fighting. But theres non of that. In fact the entirr "campaign" is just go feom point A to point B and kill everything (if you want to) inbetween. Which brings me to level design.
In Destiny, if you played one mission on a planet youve basically have played them all on that planet. You literally go through the same exact path in each and every earth mission to the point you find yourself repeating "havnt i already been here and done this 5 times already?" The only difference in missions being the location of the inevitable horde of "the fallen" (dont get me started on the laziness there) you will face. While, it has been relatively fun running through this cooperatively with a friend, id rather sit through an elementary schools rendition of hamlet than to play this game by myself.
Everything in this game just screams laziness to me. How many things could they have possibly re-used from halo? I means 343 guilty spark is the very first thing you come across when you start Destiny. Then there is the exact same enemy class and structures. Grunts, elites, brutes, theyre all there. I guess the one thing destiny did right wad to copy halos movements and gunplay mechanics.
Perhaps i would have been ok with the complete lack of story and narrative if Destiny actually had the grand scope bungie promised. I mean, it takes like 2 or 3 hours to finish an entire planets worth of missions. Then you only have a handful of "planets" (i refuse to label them actualy planets considering each planet has a playable space the size of an average battlefield 4 map). Basically theres about 8-10 hours of campaign in Destiny which is on par for a call of duty game, let alone a game hyped to be "massive in scale" and an "mmo".
The crucible is nice. It doesnt live up to halos mp standard but its definitely enjoyable. Im sorry to compare it to halo again and again but lets face it, Destiny is desperately trying to be halo that can be played on ps4. Unfortunately (or fortunately, depending on which side of the fanboy war you are on) destiny is no where close to being as good as halo in either story or MP.
with all that said, and with all the disappointment this game brings, i will still enjoy my time with it. Destiny will serve to wet my appetite untill November when MCC comes out and i can play the games destiny tried to be. I was really hoping this game would be good but it just falls short on almost all accounts.